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A jam submission

AbsorbiaView game page

Submitted by Torben, Tira (@BlazarTiramisu) — 4 hours, 40 minutes before the deadline
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Absorbia's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1TMcQQUSn5Tqq8Izc5VXdebnAYIVQh_y9x7KnOGUuzbQ/edit?tab=t.0#heading=h.an38f3agmz0b

Have you checked that your GDD is publicly accessible ?
Yes!

Is your game set to public on itch.io so we can see it?
Yes!

Summarise your game!
Absorbia is a 2D platformer following the adventure of a little slime who has the ability to consume parts of the environment to take on elemental properties. Which allows them to either defend themselves or traverse areas they couldn’t as their normal self.

The controls are in the description under the game window :)

Please explain how your game fits the theme:
The player, being a slime creature, can absorb different elements to change its form. In this way the player can use this element that is a part of itself as a weapon to progress through the game. The player is essentially the weapon and changes its weapon type based on what it consumes!

Is there anything you'd like the judges to pay particular attention to?
In particular, level clarity/ design and flow. We struggled a lot getting good level designs, some additional focus and feedback on this would be greatly appreciated! Of course, any feedback is welcome.

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Comments

Submitted(+1)

Cool game! The game is cute and has interesting puzzles with the different elemental properties. Charming stuff. Good work!

Submitted(+1)

Interesting puzzle like game. I liked the cute art aesthetic. I liked the changing element mechanic. Think you could do some cool stuff with that idea! I think your audio node is in the scene itself as a positional node instead of being at the root btw. I could see this get pretty crazy.  I got 4/8 stars! So def missed some stuff.

(+1)

Puzzles were fun! Took me a second to learn how to fly properly but then it was really easy!

Developer

Yeah I should have made it more clear how to fly. It was like, 3am though I was sleepy 🤣 Glad you had fun though

Submitted(+2)

Cool slimes! The puzzle-solving mechanic with the slimes was enjoyable

Submitted(+1)

Very cute game! Both art and concept.

The only thing I'd suggest is make controls smoother - the movement is a bit too sharp, I think. Maybe use acceleration, or if you are using tweens - make it not linera but sine, etc.

Also, when you activate fire for the first time - the game freezes for about a minute. I think that's the common issue with Godot particles, which I heard is getting fixed in the new version. There is some workaround about it though - like instantiate it while you are loading the game, so it won't take time during the game, or something like that. 

Also cudos for godot!

Developer

Movement is a character controller I control completely manually, I agree that the falloff is quite harsh and I'll keep it in mind that it needs a few tweaks! 

I noticed the stutter with the fire,  but couldn't find a fix (outside of the github issue saying it would be fixed in future versions) I will look into fixing that though. Seems to work fine in the editor.

Having a blast with godot after I stopped using a certain other engine! :)

Submitted

Yep, I've heard it becomes an issue only in a web version. I didn't touch particles yet, so I just share what I've heard :)

Submitted(+2)

Love the animations and different powers! Such a cool submission, nice work! The audio and dynamic background music works so well. Fantastic jam submission!