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Antoskha

16
Posts
2
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5
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A member registered Sep 29, 2016 · View creator page →

Creator of

Recent community posts

It was pretty fun, good luck in your future endeavours !

Nice and cute, definetly more of a game then what we managed to make.

Very fun and clean, only thing I would like is a bar or some sort of animation to gauge the jump charge up of off

I couldn't get it to run, I get an error saying that  the package file is missing.

Thank you, yeah I couldn't quite figure out the UI part.

Thank you, yeah we had to cut down the game heavily so it isn't the most thought out. Otherwise it is right mouse button to harvest the red dot pumpkins.

I enjoyed it, kept playing for around 8 generations until the game froze up and didn't allow me to continue. I like how ridiculously overpowered you can become

 : )

Same issue here doesn't run on my windows 11 install.

Hey I'd love to get my name in even though it's Polish: Przemyslaw. If that's not English enough then my middle name is Anton but I'm guessing it's already in there.

Hype

Yeah I'd also like to have it on linux but I also have bought it.

Can't wait!

Yeah right after I get the bow I find it extremely easy to just kite everything and win. Since the bots are never able to catch up or hit me. But I don't think that the bow needs changing, the bots are just way too easy to kite. Can't wait for the sprinting system you could make some great abilities to go with it

Also how soon can we expect the next update?

The bow is really good, like crazy good. You can kill every single enemy with it so far except the last one but you are still able to kite him just like everyone else. No one is able to catch up to you and there's no risk in just using the bow since you can dodge all incoming arrows with ease while you back peddal away from sword-bots that have no chance of catching up. I think that the movement speed when you back peddal should be reduced so that you have to turn your back to the enemy if you want to keep your distance OR the robots should have like a mini charge when they get close enough so that you are forced to switch weapons.At least those are my ideas.

That just makes me really excited for the future of the game, keep up the good work and thanks for answering. Can not wait for remapping keys!

(1 edit)

Now the game is a lot of fun but there is one thing that I find a little bit annoying. I dislike the whole a/d lmb to side swing. I never liked it in games since it always feels clunky and unresponsive. I would suggest making the rmb doing a side slash and shift rmb making the slash in the opposite direction it would make it feel much more fluid.