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Jerry's Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 3.750 | 3.750 |
Graphics | #23 | 4.083 | 4.083 |
Theme | #52 | 3.750 | 3.750 |
Overall | #69 | 3.024 | 3.024 |
Originality | #85 | 3.083 | 3.083 |
Accessibility | #95 | 2.333 | 2.333 |
Fun | #122 | 2.250 | 2.250 |
Controls | #130 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.3
Wildcards Used
none
Game Description
you are jerry, poor fella's skull fell off of his tower and now he has to climb his way up
How does your game tie into the theme?
you climb a tower
Source(s)
no sir
Discord Username(s)
Ludows, mrsparrow666
Participation Level (GWJ Only)
i dunno
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Comments
Fun sound design and great visuals. I really like the core concept here but the controls really blocked me. I began to get a hang of the mechanics but I had a mental block of "releasing" a key to make the character jump. As others have pointed out, a power gauge would help tremendously. With that add, I'd love to see how this idea is developed. Good work!
Cool vfx and gameplay concept but unfortunately held back by the camera and controls :/ I think even just allowing players to change momentum in air would improve the gamefeel significantly.
The graphics and music are really well done, but for me the sense of scale feels off in that the camera is so zoomed in. And like others have mentioned, I would lake a way to gauge how much I've charged. Also the jittery camera really hurts my eyes.
You got amazing graphics and audio, making Jerry roll is a fun and smooth experience. But I want to point out that the jump mechanic was a bit weird for me, it took me some minutes to complete the first jump, and as some people already have pointed out, there's nothing telling how much I've charged, making the gameplay not that enjoyable.
Other than that, it's a nice concept, you did a great work here!
Lovely art style and good movement! I would have also liked some kind of way to gauge how much my jump was charged, but at the same time figuring that out could just be part of the learning curve.
Very fun and clean, only thing I would like is a bar or some sort of animation to gauge the jump charge up of off