Those are great ideas! We'll definitely add that to the roadmap. :3
Andre Paganini
Creator of
Recent community posts
Hello, Thanks for your feedback.
Our thought on these dead ends was to build a game where the puzzle is based on performing the correct path and kill in order to reach the checkpoint on time. It is a bit weird for a small first level, but things would start to make more sense as doors, switches and other elements were introduced later on.
The checkpoint/rewind mechanic is supposed to be a way to hint the player at remembering the path that was taken and do better on the next attempt.
This was an awesome game, well presented. Art is specially great and sound is just fine.
I really felt like the character would randomly get tons of speed or slower sometimes, or change speed weirdly while attacking, some gaps looked too far to reach, but then I tried again and character speed was different somehow and I jumped over the floating burger and landed on the pit again.
Congratulations on the game, especially sound, the tutorial and story. The hand draw story was truly an amazing idea, especially for a game jam.
The rate of dream/nightmare could be improved, on my first play only 3 nightmares showed up, 2 of which I missed because there were dreams in the way and I shot the other, but still lost the level because I collided with one of the dozens and dozens of dreams that appeared.
It was fun to play and I really liked the art style. Really good job for one man work.
Some levels were just so so hard and were followed by some breeze ones. Work a bit on the level design and try to reorder the levels. Also there is the feeling that you could call the enemies horrors, ghosts, entities, etc and the game would fit many other themes as well.