rip, the assets for the game were really good looking, wish I could've seen the completed version.
apet2929
Creator of
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Thanks for playing our game! All of those issues could have been fixed, and I thought about fixing them on the 27th, but I figured I didn't have enough time. I should have integrated a variable window size, and I should have spent more time in the beginning tooling the controls to make it feel good to play. I added in a mechanic where if you hold the jump button you stay in the air longer, but I guess I didn't tune it correctly. Thanks for spending the time to play it!
It was my first game jam too, and my game came out about as good as yours lol. Firstly, you have some tonal issues, the music in the beginning is really out of place. Secondly, nobody wants to read all that text at the beginning. And third, you should be able to get some idea of how to solve it without hints. I really like the concept behind the game, though. I look forward to seeing what you make next!
I'm not sure about the tank controls. It's a bold choice, but I can possibly see it working in a longer form game if the level design is good enough. As it is the game is so short you barely get to learn the controls before it's over. I think it could be very good if expanded on. If you don't mind, what was your thought process when coming up with the concept?