The things that stood out for me when playing this was the overall design.
I like that you used a globe for the map, and that units are always visible no matter what the globe's rotation is. The in-game descriptions were also nice, and let me figure stuff out along the way instead of reading an info dump or going through a long tutorial. And of course, I feel that there was nice feedback for the actions I made.
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The Kingdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #22 | 3.623 | 3.623 |
Design | #26 | 3.885 | 3.885 |
Gameplay | #26 | 3.654 | 3.654 |
Innovation | #29 | 3.500 | 3.500 |
Theme | #36 | 3.769 | 3.769 |
Sfx / Music | #53 | 3.308 | 3.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Art style is great and game mechanics easy to learn. This game has a lot of potential. Visuals of the dark areas were a little glitchy at times and the planet rotation could have been more responsive. But nothing game breaking, so really good job.
I managed to get an A after a good start :) good game and it was really well balanced
I managed to get an A after a good start :) good game and it was really well balanced
This is an ambitious game! I enjoyed the feeling of exploration and discovery with each playthrough and use of the globe as an interface was clear and effective.
I didn't quite feel like I had a solid grasp on how the economy worked (I made it all the way through on the third attempt, where I mainly focused on food production), though once I went back and read the tips in the description, things made a bit more sense! Really cool concept with a great design choice in the globe!
I LOVE games like this! Growing your kingdom I that way and managing your resources is always something that will be fun to me and I loved your take on it! Being able to see the 3d globe was a fun way to visualize things. My first go I underestimated the use of a good tower! By my second go around I felt like I really knew how things worked. My score was a D, but It was fun enough for me to want t o continue to play and get a better score!
This is really really great work and a lot of fun and always made more impressive when you consider that you did all of this in a week!
I love how calming and contemplative the music is. Against the more serene black backdrop it really gave a sense of space and scale as you were looking at your kingdom expand on earth! Great job and congrats on the wonderful game! I really enjoyed myself (:
I really liked the calming aspect of the game. The music you chose is perfect for the game and I think the game is a great way to relax. You have the foundation for a cool and relaxing game!
The lose condition helps to add challenge and stops you from just placing structures at random, which is always a great way to keep players coming back. Great job!
Great game, took me a sec to realize that towers could be built on water *facepalm*. Got a 'B' after figuring that out. Solid idea though, would feel right at home on mobile.
Very meditative. Loved the strategy involved, planning my next move for the incoming year, and watching my little kingdom grow. That was a lot of fun! Thanks for your hard work on this game!
This is a really cool game. I finally beat it on my third try. It felt like the world is gen-proc. It seemed like I rolled a really easy world that third time.
super fun! I think it has some potential as a full game, if you developed the idea a bit more and tried to maybe expand the world, the building options, maybe moving to another world after a while, etc
Really cool. Liked the simple controls. Fun programming challenge to have a game on a sphere like that. I was confused why 2 or more panels sometimes appeared when I moused-over over some items. E.g., I moused-over gold and saw descriptions for "gold" and "gold ore". Why? Which was it? Would like to see a version in the future with animations happening on the sphere! Great work!
I like the look of the low poly 3D world! admittedly i didn't get far (four years), but I think the concept is really neat! :D
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