top quality game here
AraMas
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A member registered Feb 18, 2019 · View creator page →
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A Supermario64 inspired platformer, developed in UE4
Platformer
Network assignment with Unity & Photon. Testing position synchronization of GameObjects across two different instances.
Recent community posts
RoboBattleBuddies(SEE DESCRIPTION) jam comments · Replied to WinterCourtFae in RoboBattleBuddies(SEE DESCRIPTION) jam comments
RoboBattleBuddies(SEE DESCRIPTION) jam comments · Replied to WinterCourtFae in RoboBattleBuddies(SEE DESCRIPTION) jam comments
Hi lisyarus!
The unbeatable "final wave" was kind of a bug initally but then I left it intentionally. After a while, the rate at which the cubes spawn becomes higher than the rate at which the bullets are spawned. So the players are just gonna die eventually. Instead of making a slow and inevitable ending, I opted for a more stupidly impossible wave. Now that I think about it, I could've just raised the player shooting rate over time, making for a more interesting game ... oh well ... ahah.
Thanks for the feedback and for having played the game!
RoboBattleBuddies(SEE DESCRIPTION) jam comments · Posted in RoboBattleBuddies(SEE DESCRIPTION) jam comments