On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AraMas

25
Posts
4
Followers
3
Following
A member registered Feb 18, 2019 · View creator page →

Creator of

Recent community posts

top quality game here

Pretty cool stuff indeed. Love the Slay the Spyre vibes!

Beautiful work

Boss beaten! Thanks for the explanation! It is a nice game! Frustrating at times ahah, but enjoiable overall! 

Lovely! Very relaxing and pleasant to play. It has an Animal Crossing vibe to it. Great work! 

(1 edit)

Hey awesome, now it works well! Though I can't beat the boss. How do you avoid the "tongue & green screen" attack of the boss? 

Wow really well done. All of the mechanics work well, and the procedural generation of the terrain just gives even more to it. And ... all of it without a game engine? 

Hi lisyarus! 

The unbeatable "final wave" was kind of a bug initally but then I left it intentionally. After a while, the rate at which the cubes spawn becomes higher than the rate at which the bullets are spawned. So the players are just gonna die eventually. Instead of making a slow and inevitable ending, I opted for a more stupidly impossible wave. Now that I think about it, I could've just raised the player shooting rate over time, making for a more interesting game ... oh well ... ahah.

Thanks for the feedback and for having played the game!

Hi! Yeah making Unity collisions behave turned out to be quite challenging! Thanks for the feedback!

Really fun game! Nice work!

Wow really nice game!  I really like the potion mecanic and the way it interacts with many aspects of the game. Strange it has so few reviews. Good work!

Unfortunately won't load for mee too

Not bad! The gameplay is of course really brief, even for a jam, but I guess that it makes for a nice starting point for a more complete game.

The dialogues are just crazy hilarious. Great game! 10/10 bananas

Really fun game, great work! With a bit of polishing, could become even addictive!

Yeah ... I too am finding many other co-op games meant to be played in two, and playing them in single just is not the same. If I was good enouth I'd add a simple script to control the second player. But for now it'll have to do ahah

(1 edit)

Hi! Oh it does ... it gets quite impossible ahah ... but I guess it takes too much to notice right away. Next time I'll make the difficulty curve grow faster, or at least give a feedback about it. Thanks for the constructive feedback!

Liked it! The drone formation algorithm is amasing! Wish I could do something like that.

Powerups are a bit confusing, and some spawning positions are a bit too close to the enemy (or it was a choice?). 

Aside from that, great game!

As Wietske said the game unfortunately is missing some files to work properly! If you don't know how you can do it, Brackeys made a video to explain it, like for everything else! XD

Really nice game! A bit of music would really add to it. Nonetheless, great work!!!

The game has really nice level design, plus the game mechanic suits the game jam topic perfectly. However the controls are to me a bit too sensible, it is therefore really hard to make even simple jumps. With that fixed I'm sure it'll be a really enjoiable game!

Beautiful

Nice start!

Nice game! Did not reach the end. The player keeps jumping even after death, although that is kinda fun so I consider it a pro XD