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Which games engine and what kind of games?

A topic by GamesForgePL created 12 days ago Views: 166 Replies: 8
Viewing posts 1 to 9

Hey! I am a newbie here,  so please be understanding. I am a very average programmer, so I am looking for "No Code" games engine. On my list are: Unreal Engine (Blueprints), PlayCanvas and GDevelop. Which is the good choice? And second question is about Itch.io platform. Can I publish here mobile games (Android, iOS), browser games or PC games?


Thanks in advance for your answers

Adam

Try Unity you can get away with little coding knowledge 

I second Unity.

I find Unity to be easy yet powerful.

Moderator moved this topic to General Development
Moderator

(moved to the right category)

You can publish anything here that is downloadable. Even "physical" games - they publish a printable file.

You do not have shop integration for mobile. So you have to sideload on your device.

You can also publish web games here. Obviously. Look at the browse section of Itch on the left side where it says Platform:

Play in browser

Windows

macOS

Linux

Android

iOS

Even if you are "only" an average programmer, you still are a programmer. You should chose a game engine based on the specs of the game you want to create not on the apparant easyness of the used language of that engine.

You could look at Clickteam Fusion. It doesn't require coding. 

godot or gdev those are the BEST choices. even if godot is not a no-code game i learned and im nine lol

I've been using GDevelop, one nice thing about it is the exported project can run without WebGL 2.

Itch is not platform specific so you can have an embedded HTML5 game, as well as downloads for PC, Mac, Linux, Android, iOS, C64, gameboy, pretty much anything

OK! Thanks to everyone!

I decided to Unity and GDevelop. GDevelop for smaller games and Unity in the future for bigger games with more options.