That would be great! Good luck :D
AriusProductions
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A very cute game, I liked it! The mechanic felt nice and the levels are all designed around it, good job! There were some bugs that were kind of frustrating, like sometimes I press the jump button but the character wouldn't jump, and sometimes the balls get stuck in the corners. Also, idk if the balls is the best idea for this game. There is a lot of randomness to it and sometimes the player dies immediately, and sometimes you just have to wait a while for the ball to hit their targets. Good submission though, I really like the character animations and the art for this game! The music and SFX are also all really good :D
Cool! Thanks too :D Yeah playtesting was definitely an issue for my game too XD I just have a question with the repulsion and attraction. I really like how you did it, it feels very responsive when you launch the magnets! Did you use Gravitational fields for them or something else? For my game it feels a bit floaty and I followed a tutorial of Brackeys simulating gravitational pulls using Gm1m2 / r^2 and then for the repulsion just made that outcome negative.
I'll try to get past the level now :D Thanks for the info!
Update: I got to the end! After a bit more playing I got more used to the controls :D
Thank you for your feedback! I'm glad you found the mechanic interesting :D Actually, I was planning on implementing magnetic walls, but I couldn't get it to work in the time frame so I cut it out. With more time after the jam I am planning on adding many more puzzles that compliment the mechanic! I appreciate your advice, thank you!
I really enjoyed this game! I love the art for it, the music, SFX, and the gameplay! I think this has a lot of potential with a bit more time! One thing that would be nice is to make the movement from left to right a bit faster. Also, Ziggi teleported some of the times when hitting obstacles and it slowed me down. Amazing work!
The art is really nice and I found the mechanic to be a pretty interesting interpretation of the jam theme! I also liked the music, it was great! A couple things to point out: The flip for the astronauts when moving left and right was tooo long. Make it almost instant. The death sound was kind of irritating to listen to every time I died. The movement felt off ( I think there was too much gravity and not enough friction). This made the platforming pretty challenging, even for level 1.
I liked the sound effects and over all polish of the game. Really impressive for only 48 hours! It was satisfying shooting the light and the walls and I liked how the enemies make noises and I think the purple ones glow so you know they are coming. The only thing I found during the later floors is that you are moving the light but then enemies come. You defeat them and a couple seconds later more enemies come and the cycle repeats a lot and could be a bit tiring and repetitive. Adding a bit more variety would be cool but to include a map, polish, upgrades, breakable walls, and all that stuff is amazing for the jam!