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Arktos Tideborn

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A member registered Jun 08, 2020 · View creator page →

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(2 edits)

Yeap! I understand the concern and that's actually part of what I was going for. 1st as you say, it's a superhero game so I want players to succeed more often. And 2nd the large dice pools become the incentive to use the PUSH mechanic. I.e. you "push" your luck, risking your success, but gain more juice from a single action.

For example: there could be a fight against a dozen evil robots and your action would be to blast them with your electric powers. With a PUSH, you could potentially do an electric nova targeting them all at once.

Or maybe you want to make sure that you catch the bad guy, so you use PULL, but as an extra complication you hurt yourself in the way or deplete (temporarily) your powers.

Hope this gives more insight the design choice :D

Note: TBH I was skeptical about the free "extra" mechanic on 2 6s, but I like Criticals, so I left it in. Still I may review the numbers a bit, so thanks for the feedback!

This really seems like a fun silly (in the good sense) game :D
I loved the humorous tone of the rules. I am also curious to hear about experiences on how the "more RPG-ier" expansion plays out. It's interesting to see RPG mechanics blend in with board/card games.

It's a really fun little game. Bonus points for the booklet format. Makes it pocket-sized and easy to play at any time, any place. I also like how there are multiple "resolution mechanics", to pick up depending on what you have available (d5, d20, coins, diceless). Though they are meant to be rolled, I think I would prefer to choose this one specifically. Generally, very nice tables to quickly randomize a game and have a unique experience each time.

Also while it's not mentioned, I think it would be a great fit for some Solo gaming. Find some fitting oracles (or just go with your imagination) and you have a quick and fun RPG solo activity.

One thing I would like to see expanded more is the "rogue-lite" aspect. Maybe more tables for the Boons, plus possibly some different mechanics and or synergies between them, or even more specific mechanics about flaws and curses. Though I understand, it would be tough to fit more in such a pocket game, may be a good idea for an expansion module or new tables.

Seems like a really fun little game. Bonus points for the booklet format. Makes it pocket sized and easy to play at any time, any place. I also like how there are multiple "resolution mechanics", to pick up depending on what you have available (d5, d20, coins, diceless). Though they are meant to be rolled, I think I would prefer to choose this one specifically. Generally, very nice tables to quickly randomize a game and have a unique experience each time.

Also while it's not mentioned, I think it would be a great fit for some Solo gaming. Find some fitting oracles (or just go with your imagination) and you have a quick and fun RPG solo activity.

One thing I would like to see expanded more is the "rogue-lite" aspect. Maybe more tables for the Boons, plus possibly some different mechanics and or synergies between them, or even more specific mechanics about flaws and curses. Though I understand, it would be tough to fit more in such a pocket game, may be a good idea for an expansion module or new tables.

Glad you like it :)

This is very nice and quick game to play with just a standard deck of playing cards. Had fun playing it on a trip with some friends, and wanted to play again to try different heroes.

Some hero abilities may need tweaking (clarification/rebalance). E.g. heroes like reliable mentor and pluck merchant may need a buff (as I understood it after using their ability they cannot also attack, being at a disadvantage). 

Other than that, its great! Even had ideas for expanding the game (e.g. What about God special abilities that make it more challenging!)

That's nice! Thank you :D

Thanks :D