Super creative and addictive. Just wish that I can T-spin in the game XD.
Play game
-REDACTED-tris Manager 2012: 25th Anniversary Special Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #626 | 3.652 | 3.652 |
Presentation | #947 | 3.833 | 3.833 |
Overall | #1035 | 3.616 | 3.616 |
Creativity | #2139 | 3.364 | 3.364 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is tetris, except you play as the manager and must pick the pieces to send down the chute
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Gosh I looooooooove Tetris.
And you managed to make it even more challenging than Classic NESTRIS
Absolutely phenomenal
Alright, I got to a score where I can likely safely retired for the next 60 years.
Somewhat straight forward idea with pretty good execution, but made too easy by the fact that even though I never played a sport manager simulator before, something tells me that strikes probably shouldn't reset after you placed a block. There seems to also be a problem with the drop hinting of one of the S-block, I've seen it regularly being hinted as one row lower into existing blocks in the game.
The ideia is very interesting and the game is very polished. My only complaint overall would be that the gameplay feels too much like original tetris, maybe with some other mechanical twist it would feel much better.
Anyways, the game is fun and very well made. Congratulations!
Simply incredible! If I already liked Tetris before, now I like it even more! My congratulations, truly.
Fun and addictive! However, I found it a bit easy. Adding special cards would make it even better.
Cool idea, I like the restrictions that come with having cards instead of full control over pieces (no rotating or sliding pieces in to a small spot, to name a few). I personally found the difficulty to be too easy and I never died with a score of about $15,000,000, at a certain point rounds could speed up from the initial 6 seconds which would help the pacing and difficulty. The card pricing was a nice to the gameplay for influencing my block choice. I do like the playing card styled tiles with the randomly generated names, that is a really nice touch for the theming of the game! Overall great work, I think the concept and execution are very solid!
Really cool game! Very polished for a 48 hour game jam game, and the concept is cool, but I wish there was more of a manager vibe to the game. maybe more things to control, or maybe we had to send the wrong pieces to screw over an AI (The Player) who places them to get more points. The less points the player gets, the more you get. I hope this gets developed further, could be a really cool mobile game!
I'm actually shocked that you are the first person to ask this! I was going for the card-based player drafting system from games like FIFA, and I think football manager, but I've never played any of those games so it's more of a vague homage, than a clear reference. I don't know if you actually wanted to know that, but now you do!
Pretty well polished for a 48 hour game. The card names are unique and amusing.
The concept is amazing! Really enjoyed it! Wish there can have a place to collect the tetris pieces names I brought!
Very interesting idea. I would say to go further, but don't want to mess with Nintendo. lol.
This is easily among one of my favorite Tetris mechanic twist, great job! Some ideas you can probably make use to ramp up the difficulty is have a garbage line increasing overtime, would love to see the return of the hold feature!
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