Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AskToybox

4
Posts
1
Following
A member registered Jun 11, 2024

Recent community posts

It took me a bit to figure out the connection as well. The tutorial doesn't really explain the connection between the doors being locked and the racoon being the problem, and on top of that, which trash can she's in is completely random and unrelated to which room gets locked, so it's not straightforward or obvious that she's the one causing the problem at first.

Ari is completely based on your sanity meter. Her checking on you is random, however regardless of your meter. If it's below 1/4th while she is checking on you, this causes her to attack based on my experience. Use the plushie on the desk to regain sanity, however keep in mind that rapidly spamming the plush will cause Misty to get angry and attack.

Your best option when using the plush to keep Misty from freaking out is to give it about 3 squeezes, then pause for a few seconds and repeat. Don't panic and just spam the plush.

I believe the plush works the same way as the original did in the Unreal Engine build, only the Heat gauge is not visible. In the original build, every time you squeezed the plush, the heat gauge would rise and if it filled, it the plush would pop. In this version, when the Heat gauge is maxed, Misty triggers. From my experience, this gauge is exponential based on time. Meaning that three slow squeezes is more effective than three fast squeezes, because it actually causes the heat gauge to increase at a slower rate, while still giving similar results. Likewise in this version, squeezing the plush rapidly is more likely to trigger a Misty attack than using slow, steady squeezes to maintain your bar. Keep your squeezes to roughly 3 or 4 at a time, then take a second before doing it again. Doing this should more or less keep Misty from attacking at all, unless her door happens to be open.

After playing a bit, some suggestions for the nightclub update:

1. Placing a girl on the stage should slow down the progress of her lust meter slightly. This can be used tactically if you have a girl that is close to maxing out but you just need a bit more time for an appropriate customer to become available. The stage is a great idea, I just feel like it's a wasted asset as it doesn't do anything gameplay oriented.

2. The positions of the circuit breakers for the rooms feels a bit rough. They make sense logically but because two of the rooms are upstairs, this makes the upper rooms far more difficult to fix as it puts the rover in a less optimal position. One solution would to be to make the panels directly accessible from the office, but then the rover would serve less of a purpose, which could be an issue. If there were more reasons for the rover to be upstairs it would feel less awkward, but if this were the case I feel it's speed would need to be slightly increased. As it stands, the rover being upstairs is a liability. This just feels rough from a gameplay perspective. Also, some visual indication of a broken panel would help, like sparking or a flashing light.

3. If viable, make Ari's portrait turn angry if picked up while the player is viewing the Diamond room, as a subtle indicator that they are about to make a mistake. Perhaps this could be toggled in the options with the other 'helper' controls for those who don't want an indicator.

(6 edits)

Here's a basic guide for the Nightclub if people are confused:

If a room has a lightning bolt, it means the power failed. Use the drone on the box next to the door and do the minigame to fix it. This happens often if you clean a room that doesn't require cleaning, so don't just mash the clean buttons constantly.

If a room as a green lock symbol, check the 4 trash cans on the lower level. There's a racoon messing about in one of them. Use the robot to walk up and kick the trash can to make her leave.

If one of your girls heart meter maxes out, she will eventually come to relieve her stress on you. This costs you time (Which means customers) and usually ends up making all the rest of the girls horny. It also makes them unavailable to customers. This can end up causing a domino effect of not being able to get anything done as they constantly come in to use you. Use the ! buttons on either side of the desk to close the doors if one of them is horny. They will smack the door and reset. Usually. Basically just keep closing the doors every time you come back from the camras until they're all back to normal.

NEVER UNDER ANY CIRCUMSTANCES PUT ARI IN THE TOP RIGHT (Diamond) ROOM. EVER.

General tip: If you get clowns, they are guaranteed to make a mess of the room. I usually try to stuff them into the upper rooms as you can see those symbols from your desk and it's much easier to tell which one needs to be cleaned that way.

Oh, and if you have the time for it, you can click the little white circle rabbit when viewing a room camera to change the angle/position. You can also place a girl on the stage in the main room if you feel like it, but this doesn't do anything useful, gameplay wise.

Here's a tip for remembering the door layout on the ground floor, since you can't see them. Heart is on the right, Clubs is on the left, so: Hear-ight, Cl-eft. That's how I do it, anyway.

Spoilers for last day ahead:


When you 'win' the final day and the 'overtime' starts, you can completely ignore the girls and the rooms. Focus entirely on defusing, all of the girls lust meters will stop rising after this point. The faster a bomb is flashing, the closer it is to detonation, so focus those first.