Unique and an unusual idea. And very trippy. But I suppose that the game, as presented for the jam, is not finished. It would certainly benefit from some visible or audible cue or feedback and some explanation or hint of what the player is supposed to do.
sastanin
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Nice to see a text game. I admit I had to read the description to get a hint. After that it was relatively easy. [spoilers]I suppose that if the game accepted more synonyms it would feel more natural (like ignite the engine as well as fire engine). The first time I shoot in the wrong direction, so it was an interesting and unexpected detail that geometry and relative position matter.[/spoilers]
I can appreciate the scale of the game world, the realism of the physics and the difficulty of the task. Personally I found it way too difficult. By the time I learned to control spinning and grabbed the first asteroid, the mothership was already too far away. I didn't have the patience to wait for the entire sun rotation, and racing was too difficult (the direction to the mothership is not visible). So yes, I didn't have the patience to complete the first mission.
Very nice graphics.
I and my wife both really enjoyed this game. We played on the controller, btw, so gliding felt smooth. Kudos for the art and music. You managed to recreate the atmosphere of a silent film, but the game feels more like a fable.
There's a minor gameplay issue on the screen with a central pillar (the last screenshot). If the player falls through near the pillar, it's impossible to come back and the scene has to be reloaded from the menu.
The game is really nice. I like the low poly art and colours. Travel times between planets are not too long. Also walking on such small planets feels almost like being the little prince.
Generally I don't like too much text in games, but in this game there's just the right amount of narrative to have a purpose. And still it felt very open-ended.
Secretly I hoped there will be another episode after the first one ;-)