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sastanin

11
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1
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A member registered Oct 31, 2020 · View creator page →

Creator of

Recent community posts

Unique and an unusual idea. And very trippy. But I suppose that the game, as presented for the jam, is not finished. It would certainly benefit from some visible or audible cue or feedback and some explanation or hint of what the player is supposed to do.

Nice to see a text game. I admit I had to read the description to get a hint. After that it was relatively easy. [spoilers]I suppose that if the game accepted more synonyms it would feel more natural (like ignite the engine as well as fire engine). The first time I shoot in the wrong direction, so it was an interesting and unexpected detail that geometry and relative position matter.[/spoilers]

Yes, I also prefer to play it with the gamepad :-)

Thank you for the comment! I'm glad you enjoyed the game!

Crashes on start. Running it on Win 10 64 bit from itch.io launcher:

Very unique idea. It pleasantly reminded me the 1990's LOOM game where the game play was all about tunes.

Nice idea. Very satisfying puzzles. I like that the sounds and the graphics are very coherent (neon light, neon sounds). Art style is very consistent.

I would suggest to show controls tips somewhere in-game. It took me a while, Alt-F4, and another game run to discover how to rotate satellites.

I can appreciate the scale of the game world, the realism of the physics and the difficulty of the task. Personally I found it way too difficult. By the time I learned to control spinning and grabbed the first asteroid, the mothership was already too far away. I didn't have the patience to wait for the entire sun rotation, and racing was too difficult (the direction to the mothership is not visible). So yes, I didn't have the patience to complete the first mission.

Very nice graphics.

I and my wife both really enjoyed this game. We played on the controller, btw, so gliding felt smooth.  Kudos for the art and music. You managed to recreate the atmosphere of a silent film, but the game feels more like a fable.

There's a minor gameplay issue on the screen with a central pillar (the last screenshot). If the player falls through near the pillar, it's impossible to come back and the scene has to be reloaded from the menu.

Thank you for suggestion. I've shown the game to some friends, and noticed indeed many of them used <space> to select an item, and accidentally launched the rocket. You're right. I don't know if small changes are allowed, I would release a small fix of game controls if it's possible.

The game is really nice. I like the low poly art and colours. Travel times between planets are not too long. Also walking on such small planets feels almost like being the little prince.

Generally I don't like too much text in games, but in this game there's just the right amount of narrative to have a purpose. And still it felt very open-ended.

Secretly I hoped there will be another episode after the first one ;-)