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Astronemone

26
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A member registered May 18, 2022 · View creator page →

Creator of

Recent community posts

This was very cool! I love the art and music, and the mechanics of the boss fight were clever for a stealth game if a little confusing at first. I ended up playing through it a couple times to see if I was missing anything and it was quite fun trying to go as fast as possible. Great job and very polished for the time frame!

Some extra controls I forgot to include: Press E to open/close the inventory, and press Q if you get stuck.

Thank you! The house shaped button on the bottom left in the potion menu should send you back to the forest, but I apologize if that wasn't working. Thanks for playing!

Thank you for playing! :)

Thank you so much! I am definitely considering coming back to this idea in the future so thank you for the feedback!

That is a very good point! It was definitely tricky figuring out to how to price everything and I agree that I should have made a cheaper option. If I come back to this game in the future I'll have to look into those. Thanks for the feedback!

Very nice! The twists of each level were very creative, the death messages were funny, I loved the music, and the art was adorable as well. Great job especially for 48 hours!

Thank you!

Thank you so much!

Very good point! I probably should have made that a bit more obvious in the tutorial. Thanks for playing!

Thanks for playing! And yes that was one of the inspirations :)

Thank you so much! If I come back to this game in the future I will definitely add that

Very cool! I think the idea has a lot of potential, though the camera felt pretty weird and hard to control, and makes it hard to tell when there are farmers nearby. Other than that, very nice especially for 48 hours!

This is absolutely wonderful

Very fun! I really liked the twist of having to run back through the levels at the end - definitely made me regret some of my trap placement choices

Pretty simple but a cool start! I think the idea has a lot of potential

Thanks for playing!

Very fun! It got a little repetitive once money and strength were high enough that you could end each round with a single volley of arrows so I definitely think the difficulty could increase over time - maybe more enemies and/or higher prices - but overall very nice for 48 hours!

Thank you so much! And I agree that the balancing on higher difficulties could use some work - I ran out of time towards the end and didn't get to properly test hard mode with the completed formulas (and without cheats), so that is something I would definitely change if I went back. 

I really liked the level select menu design I thought it was really clever

The actual conditions for winning some of the levels were a bit unclear for me, especially on the level with two platforms, but other than that cool game!

This is so neat! The little fairy is adorable, and I thought the difficulty felt pretty good, and I like the concept. Movement felt a little tricky especially without diagonal movement but still very fun for 48 hours!!

Thank you for playing! Originally the game had more specific objectives in mind, but the time limit meant those ideas ended up being changed, but I am planning on adding them back in later on  :)

thank you so much! I plan on fixing those issues soon :)

thanks for playing! In its current state the goal is mostly just to survive as long as possible and get as high a score as possible, but I have plans to add more story-based objectives in the future.

thank you for playing! The physics with the pieces needs a bit of work and that is something I will probably fix after the jam ends, as well as adding the planned storyline :)

thank you so much!