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A member registered Aug 07, 2023 · View creator page →

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You're half right and half wrong.
Yes, the lore is just a few "boring" texts (I can't tell generic because I wrote them myself without any inspiration or whatever). Yes, I guess what we've done is not very complex and can be done by lots of developers.

If you think we are "falling" outside the map it's completely wrong. And it's not at all the ending. That proves you don't even understand or interacts with the PNJs in the start. You are judging games when you can't even see you have to interact with a PNJ that is making hand signs to you. Kinda cringe.

It's the last time I'll answer to you. The reality is : you are judging the game as we had 1 month to do it with a pro team. Which is wrong. We were 5, most of the team member weren't available all week. Most of us were working this week. 3 members out of those 5 people never used Unity and in those 3 team member, 2 were complete beginners.

Maybe the project doesn't fit your expactations.  Well, video game is art so it's kinda subjective. But don't forget we are still beginners and we tried to do the best we could in under "1 week".

Please get some help.

XOXO ❤️

Hi, thanks for downloading and trying the game !

Actually, there is some level design problems that we couldn't fix before the end. I'm sorry if you encounter one of this bug / problem :(.

To be honest, I uploaded the game at around 6 a.m. after a 15-hour work day and didn't have time to make a proper presentation for it.

The whole team loved the project and its creation. So I think one day it'll be release as a full game.

Thanks for your comment ❤️

All of your comments so far since the creation of your account is pure wickedness, for no reason. 

We had 1 week to create this entire project and we all did the best we could. On the first day, I didn't even know how to make scripts works with a Gameobject. I improved a lot and many things I did on day 1 probably wouldn't be the same if it had been done on day 5 or 6.

I don't think that having 2 different worlds with a 3D / 2D mix, multiple hand-made objects, a functional moving system in different type of world, ennemies, damage and kill ennemies, lore, a goal, a winning screen, a losing screen, animations, animations controllers, animation events, shaders, visual scripting, music, sounds etc. means nothing.

This is my first ever project with a Start, a Goal, and an End that can be reach. We even included lore and lots of new system we decided to learn only for this project.

Hopefully, many people tried the game and made some great comment that will help us improve our way to code and create games. While you will keep being useless.

Have a great day and I hope you'll cure yourself from all this hate. ❤️

Hi !

Made In Abyss was a great reference for us. We tried very hard to have the best input possible and to smoothly switch between 3D and 2D. Also first time I'm using Unity InputSystem/Character controller fully so it's not perfect.

We will look forward to make it even better !

Thanks for your comment

With hindsight we could have add some elements that can help player to understand what he can/can't interact with. We definitely enjoyed creating this game and we will look forward to make it even better. We struggled to do everything we wanted to do be we are still proud of the project overall.
Thanks for your comment !

Due to the lack of time, we couldn't precise the controller button to interact which is the "West Button" (X for Xbox controller) and (Square for PS4/PS5).

This is our first gamejam and my really first Unity project so next time will be better !

Thanks for your comment and we will update the game page soon.


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