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(+3)

All of your comments so far since the creation of your account is pure wickedness, for no reason. 

We had 1 week to create this entire project and we all did the best we could. On the first day, I didn't even know how to make scripts works with a Gameobject. I improved a lot and many things I did on day 1 probably wouldn't be the same if it had been done on day 5 or 6.

I don't think that having 2 different worlds with a 3D / 2D mix, multiple hand-made objects, a functional moving system in different type of world, ennemies, damage and kill ennemies, lore, a goal, a winning screen, a losing screen, animations, animations controllers, animation events, shaders, visual scripting, music, sounds etc. means nothing.

This is my first ever project with a Start, a Goal, and an End that can be reach. We even included lore and lots of new system we decided to learn only for this project.

Hopefully, many people tried the game and made some great comment that will help us improve our way to code and create games. While you will keep being useless.

Have a great day and I hope you'll cure yourself from all this hate. ❤️

None of what you have mentioned is any complex, or well made. The "Lore" is just a few boring and generic texts. You said that there is ending, but how can you call that wall where player falls outside map and dies an "ending"!? According to lore nobody could go up, that is not believable according to map at all. It is impossible to go up simply because a platform is a little bit higher than player can jump. Also, the lowres textures are horrible for eyes.  No, I don't hate you, it's just your game is trash and I rate it according to that.

(+1)

You're half right and half wrong.
Yes, the lore is just a few "boring" texts (I can't tell generic because I wrote them myself without any inspiration or whatever). Yes, I guess what we've done is not very complex and can be done by lots of developers.

If you think we are "falling" outside the map it's completely wrong. And it's not at all the ending. That proves you don't even understand or interacts with the PNJs in the start. You are judging games when you can't even see you have to interact with a PNJ that is making hand signs to you. Kinda cringe.

It's the last time I'll answer to you. The reality is : you are judging the game as we had 1 month to do it with a pro team. Which is wrong. We were 5, most of the team member weren't available all week. Most of us were working this week. 3 members out of those 5 people never used Unity and in those 3 team member, 2 were complete beginners.

Maybe the project doesn't fit your expactations.  Well, video game is art so it's kinda subjective. But don't forget we are still beginners and we tried to do the best we could in under "1 week".

Please get some help.

XOXO ❤️

(+1)

Generally, I would just not respond to those kinds of comments. They're not really looking to have a reasoned conversation...