This was fun! The character design of the scarecrow is awesome haha, love it dearly. Wish there would've been more unique upgrades.
The highscores aren't real people, right? Seems quite high to me lol.
Criteria | Rank | Score* | Raw Score |
Fun: Is the game enjoyable or satisfying to play? | #27 | 3.769 | 3.769 |
Overall: Is the game objectively good? | #52 | 3.692 | 3.692 |
Creativity: Does the game include something unexpected or interesting? | #88 | 3.231 | 3.231 |
Theme: Does this game represent the theme well? | #105 | 3.462 | 3.462 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #120 | 3.385 | 3.385 |
Cozy: Does the game you feel cozy? | #212 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This was fun! The character design of the scarecrow is awesome haha, love it dearly. Wish there would've been more unique upgrades.
The highscores aren't real people, right? Seems quite high to me lol.
I think I know where the inspiration for this came from, and your game is great, with the upgrades and enemy waves that keep coming. Got myself on the top ten board. Are you planning on continuing this, because I'd love to play the full version one day, with more levels and upgrades added :D
v satisfying game play and mechanics. Solid upgrades too. I was a fan of the art and character designs. Overall good job!
I love these sort of games, a little sad there was no sound. (Not sure if it was bugging out) But that didn't ruin the experience, still a very solid entry! Great job guys -Mato
Yeah, now we talking :D
Will need to beat the highscore later
Excellent game. I was running around with 1Hp for a while...sweating bullets ;)
I loved the upgrades and everything was pretty solid. Consider some extra effects when your corn bullet hits enemies would be nice, for added polish later. Fun
Wow, that was very fun. This game is very well designed, and i loved the variety of upgrades and how it all tied into the core loop. It made the decisions have a lot of weight.
One thing i would reccomend: A little more variety in how the enemies function. At the moment most of them move and attack in much the same way as the others. Some variety in the movement would make them more interesting.
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