The movement and animations are really nice, the music is slightly repetitive over time but it's nice anyway, same thing with surrounding (platforms and ground). Nice game!
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Not so Dead Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #46 | 3.867 | 3.867 |
Graphics | #75 | 4.000 | 4.000 |
Overall | #84 | 3.747 | 3.747 |
Soundtrack/SFX | #126 | 3.400 | 3.400 |
Interpretation of the Secondary Theme | #129 | 3.800 | 3.800 |
Gameboy Soul | #150 | 3.667 | 3.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The game was created within the specified timeframe, with all assets made during the GameJam period. The following were created:
Sounds, music, programming, and art were limited to the maximum to match the GameBoy's resources.
Comments
Amazing game, gameplay feels really good, feedback when hitting enemies, everything. The game design implementation of the camera being a bit ahead from where the player is facing is awesome consigering we might have enemies coming, one place where I see this could been improved is on some parts in which we have to climb vertically, if feels a bit claustrophobic as we cannot see that much below or above, it would be great to have the camera zoom out a bit on those parts of the level or even offsetting it a bit on the Y axis. Overall the game is amazing, nice work!
I think that using the character's tail as a weapon was a missed opportunity :C
Nice animations tho~
A very cool game! Amazing character movement. I would have like to have the movement to the left hand like the handheld, and a sound when triggering the switches :-)
I think the game needed some more variety. I enjoyed using the attack/slashes but I felt after a couple of minutes that I had done everything the game had to offer. I continued for a while and it pretty much felt that way still. The slash gates weren't compelling. And there was only one enemy for all that I played.
Though you could expand the concept into some hack and slash sort of game. I think there's potential there if you added some extra moves. Goodluck with the GB jam
I think the game needed some more variety. I enjoyed using the attack/slashes but I felt after a couple of minutes that I had done everything the game had to offer. I continued for a while and it pretty much felt that way still. The slash gates weren't compelling. And there was only one enemy for all that I played.
Though you could expand the concept into some hack and slash sort of game. I think there's potential there if you added some extra moves. Goodluck with the GB jam
loved the art and animations, awesome ending, good level design as well
Love the way it progressively teaches you (and expands on) the unlock mechanic with increasing complexity. It was very clear at each point what 'lesson' I was learning.
Graphics were good and controls felt surprisingly good. Attacking/Comboing felt really nice.
Enjoyed it quite a bit. Nice smooth gameplay and animation.
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