Keep trying! You can do it! :)
AuriseGames
Creator of
Recent community posts
Thank you very much for the feedback, I really appreciate it! My design philosophy is to incorporate information into the gameplay as seamlessly as possible, adding the fewest HUD elements possible. In this case, I used particles to indicate the amount of treasure you're carrying (roughly) and to show that when you stumble, you drop the treasure. But you're right, I fell short in visually explaining the game mechanics. Thanks again for the feedback, I'll keep it in mind when improving in my future projects ^^
Thank you for the feedback! I intentionally designed the game to emphasize the consequences of greed with high risk and minimal rewards. However, I appreciate your suggestion for a restart button to make the game more accessible for players aiming for high scores. During development, I often resorted to running into the dragon’s mouth to restart! Your input will definitely be considered for future games. Thanks again for playing!