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Thank you very much for the feedback, I really appreciate it! My design philosophy is to incorporate information into the gameplay as seamlessly as possible, adding the fewest HUD elements possible. In this case, I used particles to indicate the amount of treasure you're carrying (roughly) and to show that when you stumble, you drop the treasure. But you're right, I fell short in visually explaining the game mechanics. Thanks again for the feedback, I'll keep it in mind when improving in my future projects ^^