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AvapXia

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A member registered Aug 16, 2024 · View creator page →

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Hello! I am a composer who's been writing music for almost 10 years. I graduated last spring with a bachelors in music composition and now i'm looking for projects and experience to build my resume, and to build relationships with people in the game dev community. I can write in a variety of genres, including ambient, orchestral, chiptune, lofi hip-hop, breakcore, drum-n-bass, and more. I'm open to working for free on non-commercial projects, but would prefer to be compensated on projects that are for-profit.

Here are the games I've written music for:


CONCLUSE, CONCLUSE 2, CONCLUSE: Drifting Prefecture

Concluse is a lost-media-esq PS1 graphics inspired horror game made by Jon Martin. It takes a lot of inspiration from the Silent Hill franchise, as well as ARG lost media youtube series such as petscop. I wrote some chiptune songs as well as many cinematic and ambient tracks. You can find a link to the steam page here, and a link to the soundtracks on bandcamp below. I was one of many artists who wrote music for these games, here is a list of the songs I am credited for:

Concluse: Lost (in 1983), Spiral, Retro Darkness, Lost, Spiral (Final Rotation), Lost (in 1993), A Song For the Dead (CircleBro Theme)

Concluse 2: Daisy, Dase, Juniper Hills, Release Day 198x, Despair, Final Credit

Concluse: Drifting Prefecture: The Drifting Prefecture, Surface Life, Boss Fight


LOCOSIZIC

"LOCOSIZIC" Is a portal inspired 3d platformer puzzle concept created for the 2024 Game Maker's Toolkit Game Jam. I wrote art-deco inspired jazz tunes for the menus, in game levels, and credits. Some of them did not make it into the submission but they can all be found on my Newgrounds (where one of the songs was front-paged!).

If you want to check out my other personal projects you can check out my Newgrounds or Bandcamp as well. All my major releases are also available to use throughFree Music Archive.

Thank you for taking the time to read this! If you're interested in bringing me onto your project you can contact me here, on Newgrounds, or through my Discord (avapxiamusic). Have a great day!

Yeah, and thank you for including that. It's really useful for checking out the whole game for reviewing purposes without needing to get good haha.

There's so many cool things to talk about with this game, it's clear a lot of time and effort went into it. I really like the starter gun playing notes along with the soundtrack. The art is beautiful and watching that little guy carry around a massive gun is hilarious! And the way it effects your movement, opening up new areas but limiting your mobility as well, it's a really cool concept I don't think I've seen before in the metroidvania style game loop.

Amazing job!

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This is amazing!

ditto on the performance issues, but for a first game this looks really good! Some other things I noticed:

It might be nice to have some sort of visual indicator for when cells interact with other cells and food matter, and the UI hovering over your cell and other cells seems a bit janky at times. I can usually only look at it for a couple seconds at a time before it disappears and i have to search for it again with the mouse.

This is a really cool concept! It's visually very put together as well, although at times it can be hard to see the shape you're supposed to fill if it's right near the center.

I do think it would be cool to have more things change besides the speed of each shape in terms of difficulty scaling. If you work on this in the future adding more blocks to the snake's length and having more complex and larger shapes could be a fun way to do this. As it stands once you get the hang of the mechanics it kinda falls into the same trap other snake games fall into (runs start really slow and take a while to get to the fun part, and the higher difficulty gameplay is still essentially the same as the early game).

However, like snake, I do think this is a variation I would find myself coming back to every once and awhile as is, so great job!

This is a very fun concept. I think it would be a lot harder if it didn't let you create blocks inside other blocks, as it is now you can make the physics engine do most of the work fitting blocks together into stable platforms by just overlapping every block you create.

There's a lot of jank here but I think it's mostly to the game's benefit. I had a lot of fun launching myself off the top of the screen.

"Google Images" being the only credit for sourced assets worries me a bit. You did make sure everything was Creative Commons 0 Attribution or Public Domain, right?

This is a fun innovation on a classic genre! It's a very enjoyable arcade style game.

Mechanics wise I think there was some issues with the bombs, and maybe a bit of unclearness on how they operate. For some reason most times I tried to match two bombs, they exploded anyway, ending the level. I actually couldn't get past the bomb levels because of this.

I think there's even more you could do in terms of adding gameplay elements if you were to continue working on this. An emergent mechanic I thought was really interesting was rapidly clicking one object to launch another in a desired direction. I think it would be cool to lean into this idea in future levels.