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A jam submission

Perfect-FitView game page

In this game you have to scale yourself to fit the various shapes coming your way to get points!
Submitted by Tapardy, Sentyee — 6 hours, 54 minutes before the deadline
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Perfect-Fit's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5933.9583.958
Overall#11853.5973.597
Enjoyment#13163.4173.417
Style#20523.4173.417

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player scales themselves to fit the various shapes. A perfect fit, would scale the score as well, giving a multiplier

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+1)

Nice flow in this one! I really like the colour pallet too! 

Submitted(+1)

I had fun with this arcade game. A little hard to parse the hole outline when the foreground and background colours are so similar though.

Submitted(+1)

I loved the music!

Fun concept. the only critique is that I'd like to see a little more variety in the shapes, and if the shape is somewhere in the middle it is hard to tell where it starts/stops.

Good job! :)

Submitted(+1)

I really liked the concept! Took a while for me to get it but once I did it was a blast. I think the required shape could be a little easier to see, but other than that, it's a fun game. :]

Submitted(+1)

Very interesting concept, it's lots of fun to chase your high score. I instinctively wanted a button to press that would accelerate the wall when I'm already in place

Submitted(+1)

Really cool and addictive game! Loved it ^^

Submitted(+1)

It was a really interesting way to fit the theme! I like the style of it and the music :)

Submitted(+1)

Feels like it would make for a great gameboy game, lol! Cool style. I also love that logo!

It's pretty easy once you figure it out. My score was 480,000 and only lost because I got tripped up when the shape spawned in the starting tile. Maybe a bigger variety of shapes, or multiple shapes appearing with different score value for quick decision making would make the game more engaging?

Submitted(+1)

A really fun and modern twist on the snake formula that scales it's difficulty super quickly.

This image should help people understand how this game works.

I had a couple of minor issues that I'll get outta the way to begin. The keyboard controls not being listed on the game page and only after I have to figure them out myself was kinda a weird choice. The shape I was supposed to make was pretty hard to see sometimes due to the limited gameboy pallete. These weren't major issues but I thought I'd bring them up.

The art was fine, using a limited pallete and low res gameboy style pixel art is always a cool choice in my opinion. Nothing really standout to say about the art other than the fact the scaling/wall approaching was handled really well.

The audio is great, love the retro chiptune music and the old crunchy SFX.

The game is very easy to understand but very hard to master I think I got 31000 as my best score but when it starts throwing in 3 size shapes it just kinda breaks my brain haha. I know you just go back on yourself to delete it but still when you have a wall approaching you at high speed it leaves little room for the brain to function haha.

Overall a fun little game, would be cool to see what happens if you get even further... Does it make you fit into 1 tile shapes?

(+1)

This is a really cool concept! It's visually very put together as well, although at times it can be hard to see the shape you're supposed to fill if it's right near the center.

I do think it would be cool to have more things change besides the speed of each shape in terms of difficulty scaling. If you work on this in the future adding more blocks to the snake's length and having more complex and larger shapes could be a fun way to do this. As it stands once you get the hang of the mechanics it kinda falls into the same trap other snake games fall into (runs start really slow and take a while to get to the fun part, and the higher difficulty gameplay is still essentially the same as the early game).

However, like snake, I do think this is a variation I would find myself coming back to every once and awhile as is, so great job!

Submitted(+1)

Great work, well polished, beautiful game. The difficulty scales up so fast though, very hard!