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avarisclari

24
Posts
5
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175
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A member registered Mar 27, 2013 · View creator page →

Creator of

Recent community posts

This was a good bit of fun, could be a fun chaotic warehouse game if you want to go in that direction.

Wait, I didn't put it in the man--of course i didn't. I made sure to label each physical copy with a sticker on the inside of the box and forgot to label the manual.

It's perfectly fine as long as credit remains on the files. I license my stuff this way on purpose because I believe things are made to be shared and remixed, not held onto for what monetary value they may have (I have huge issues with copyright and trademark law as they currently are in the US)

From day 1 of working on it. I always post my random ideas I'm working on because if I forget, having them documented helps and it works as a mini dev-log as well.

I fully plan on running either a one-shot or a campaign in this setting, it is absolutely wonderful reading so far. The art is gorgeous as well!

If anyone is interested, I made a little unboxing video showing what the physical game comes with.

(1 edit)

It's 3-4 players and is about 30-45 minutes for a game. The fastest game I've seen was 20 minutes but that was by experienced players. Thank you for your question as well, I have now added that information to the game description at the bottom.

I was hoping I described them well enough to make it mostly obvious it's a joke race. The U'reanion is a portmanteau of Unreal Companion or Imaginary Friend. I'll fix some stuff later to make it more obvious and add in the actual constraints I forgot to put in.

I forgot to post here as well, but my 3-4 player skirmish board game Hostile Takeover is out now! It's available at https://avarisclari.itch.io/hostile-takeover and has a limited run of physical copies available as well!

The randomizer is honestly already a robust tool, but there is no checkbox for physical games. While I understand the main feature of the website is catering to the digital side of gaming, it could help boost visibility for smaller physical games. Also sometimes you don't have any idea in mind on what to look for, you just want to look. I'd love to be able to flip between games in both categories with the randomizer though.

https://avarisclari.itch.io/voidresign

I'd like to try to submit my game "Tabletop Archaeology 101" https://avarisclari.itch.io/tta101

Strange, are you making sure the crates are on the carts and not the barrels?

Hey, is there a way to set up your game to give an extra key with it for a friend when purchased? I have a tabletop game I made and feel it would be better if I could immediately have them enjoying a second copy for their friends when they purchase from the game page.

Todd

4 Star Forest Sprig 027 5868
Say hello to Todd!

Hello,

I'd like to submit my (slowly being edited) short stories and my Tabletop Game:
https://avarisclari.itch.io/stories
https://avarisclari.itch.io/tta101

This is a super silly and fun game. I love it and hope to see more from you in the future!

This is really fun and a neat idea for the classic Chess.

I definitely think this game shows promise. What's there needs a bit of tightening up, but overall I like what I see so far.

The goal of this Tabletop RPG is simplicity. Make the game as easy to pick up as possible so anyone can pick it up anywhere.

Welcome to the dig site! We have a team of archaeologists from the world over who have come to try to increase our knowledge of the past. A fair warning though, this area is prone to raiders, and we have found a few traps within the ruins. So be careful and you may make a name for yourself one day!


https://avarisclari.itch.io/tta101

Well as long as you guys keep updating, i'll keep trying and report any major issues.

AdventurOS community · Created a new topic Linux Crash

Hello, 

I realize the Linux version is experimental right now, but felt I should report the error anyway just in case it for some reason doesn't happen to you. When I try starting the game, it crashes where a character is surrounded by a ring of fire on a black backround before you take control. It then pops up with the following:


ERROR in
action number 1
of Create Event
for object room_generation
local variable file_totem_lines(100004, -2147483648) not set before reading it
at gml_Script_room_create


stack frame is
gml_Script_room_create (line -1)
gml_Object_room_generation_Create_0