Is like a Dark souls but with chickens! Love the combat system!
AwsApps
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Only to confirm: In the form there are 3 email addresses:
- The first one appears at the top.
- Another in the form: What is your itchio email address (The address you received a link to this form in. )
- The last one indicating your email in GameDev.tv
So, if I understand correctly, I forward the mail to my friend, and he have to put his ithcio email in the first form, but use my email in the second form,
Could you confirm is this, or is it just the other way around?
Thank you for your fast reply !
Hi, I made the game with a friend, and only receive one mail for the free course ( mine, because the game was uploaded with my mail)
How can my friend receive the course?
Thank you very much!
This is the game ^^
https://itch.io/jam/gamedevtv-jam-2022/rate/1545050
Yeah, I didn't know that I can't update the project during the gamejam, sorry for that!
Thanks for your suggestions!
I will review each line of text and correct possible typos, also, thanks for the language toggle suggestion, I'll try that!
The game only uses two colors and the shaders do the rest, but as you say, it's hard to tell.
Did you like the gameplay? ^^
Hi Zcyon, I really appreciate the time you take for making the review!
Driven by your comments, I've uploaded a new version were the textures are slowed down, (In the next versions I'll try to experiment with the textures positions, to reduce the dizziness/eye strain further).
Also, I've added an option to control the camera speed, which turns out to be a Must-to-have in the game, after reading all the reviews!
Now, about the story and the theme: True, the cinematic took a lot of time to do and I should have prioritized reflecting the theme.
The Story is certain not finished, but I'm a little confused you didn't get the main points of the story: Taras lives in a country surrounded by a war, lost his mother, and he wish he could disappear. Then he suddenly appear in another world and meet Fee, who affirms that is linked to Taras somehow and asks him to help her to recover his powers... (Sure, I'm not a writer haha). My plan was to hook the player wanting to know who's Fee, and advance/enrich the story introducing new conflicts to resolve. I'm very welcome to listen any suggestions from you!
About the voices: they are generated by a computer, so the emotions aren't quite well painted :( I've the experience making games with banjo kazooie voices, and in this game, I bet to put the full audio to give it a more cinematic feeling (paying the price of being emotionless...), In my previous experience, the jiggles tends to sound too comical, so they doesn't fit quite well in this game. If someday I've the resources to pay for actors I'll surely add a little of color to the voices!
Oh yeah, I almost forgot to mention that I uploaded the last soundtrack, I think the new one is more accurate (but still seems a piece from another puzzle, and don't quite fit with the other soundtracks, like a MrPotato add-on haha)
Thank you so much for your review, really, I'm a little moved that you take your time to elaborate it.
I'll love to hearing to you when the game finally reaches the end!
Thanks for your honest review! The new version includes a mouse sensitivity option in the game menu (Escape) so now the player will be able to adjust the camera speed!
Again, thanks, because this are the type of malfunctions that I don't think of when making the game, and have a great impact over the gameplay!
Hi Dan! Yeah I would like to continue the game. At least until Taras discovers who's Fee.
Thank you so much for your review. I will go point by point with your suggestions:
1) Texture shift: I received this suggestion several times, so the new release have the textures slowed down!
2) The camera acts as a goal point: True, that was the main idea, at least for the level 1. I thought that if the camera focus the objective, the players would know what to do, and at the same time the cinematic fit very well. On the other hand, I've received several reviews about the camera moving so fast. Now, in the Menu of the game (Escape) you can adjust the sensitivity of the mouse ^^
3) About the voices: This I can't do so much, the voices are auto generated, and don't provide a control to give the voice more emotions (change the tone or pitch, etc). I tried to shirk that problem making more pauses, but yeah, there's a "Taras You've to escape NOW" that sounds really light. I'll investigate this problem further, thanks to pointing me out!
Do you think the voices adds to the game or I should remove it ?
Thank you so much for your honest review!