Bravo, really nice work. I think this is the best submission I've seen for the challenge.
Out of curiousity, what kind of shader did you use for the twisted torus? I'd guess masking a wireframe effect with a texture, but that doesn't seem quite right.
I wish there was a way to speed up dialogue, but otherwise I thought this was great! For a week, the length is impressive. and the alternation between absorbing and dodging bullets is a cool mechanic.