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Ayrond

13
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A member registered Nov 16, 2020 · View creator page →

Creator of

Recent community posts

Yes it's buggy, yes the pieces to snap into place on the web version, yes the last piece doesn't snap into place which makes the whole game ultimately unwinnable, but that's not the point. The artistry is immaculate and I'd love to see this become a larger thing.  With more art pieces and more music, this would definitely be something I'd want to experience. I don't think it really fits the theme, but it's still a wonderful, serene piece of art

I feel like this game lacks either an end point, or a system where it gets harder and more hectic as time progresses. The art is good, although I don't see the theme of 'Built to Scale' anywhere in the game. The controls feel somewhat clucky at times (especially the throwing, it sometimes threw the gnome really close  without releasing the button and would waste the player's time) and I don't see a point in having the ability to jump. The shape below the one you throw an elf into also changes sometimes (I'm guessing the gnome falls a little behind the screen before it goes back to the player) (this is more of a nitpick)

Overall pretty descent game, but needs more of a purpose or difficulty curve because it gets stale after 4 or 5 toys

The game is extremely ambitious for a 48 hour game jam, but it executes it's ideas pretty well! The arrow mechanic was pretty hard to pick up (a prebuilt tutorial level where the player needs to use them would be nice) and the camera angle made me a bit confused at times, but other than that, it was really well made and enjoyable!

You actually can't shoot. everything will make a lot more sense in an upcoming update though! Just wait a week or two!

Banana

I was able to fix it! I thought Itch disabled updates during the process of rating, but I guess the creator of the jam needs to turn that option on.

Can I make a hotfix while the game jam is active?

The best game in the jam tbh. I'd just hope that the minigames had an end you just needed to finish all of them, not gain X amount of points overall. The art is incredible and the SFXs aren't ear piercing like in some other games using 8 bit sounds.

I have no idea how to pick up a key so the game is just about walking in complete silence

Yeah i know about this, sorry for that. I'll do a hotfix in the next few days. Thanks for the feedback!

If you could make an option to turn off the flashes after explosions that would be great, on The Ark my head gets all fuzzy because of them.

I'm actually working on this game with my team, adding 3 more levels and a little bit of polish here and there.

after that i still will try to make this game as best as possible (adding more animations and transitions).

If you like this first build, follow the project so you can be notified when next update hits!