Yes it's buggy, yes the pieces to snap into place on the web version, yes the last piece doesn't snap into place which makes the whole game ultimately unwinnable, but that's not the point. The artistry is immaculate and I'd love to see this become a larger thing. With more art pieces and more music, this would definitely be something I'd want to experience. I don't think it really fits the theme, but it's still a wonderful, serene piece of art
Ayrond
Creator of
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I feel like this game lacks either an end point, or a system where it gets harder and more hectic as time progresses. The art is good, although I don't see the theme of 'Built to Scale' anywhere in the game. The controls feel somewhat clucky at times (especially the throwing, it sometimes threw the gnome really close without releasing the button and would waste the player's time) and I don't see a point in having the ability to jump. The shape below the one you throw an elf into also changes sometimes (I'm guessing the gnome falls a little behind the screen before it goes back to the player) (this is more of a nitpick)
Overall pretty descent game, but needs more of a purpose or difficulty curve because it gets stale after 4 or 5 toys
The game is extremely ambitious for a 48 hour game jam, but it executes it's ideas pretty well! The arrow mechanic was pretty hard to pick up (a prebuilt tutorial level where the player needs to use them would be nice) and the camera angle made me a bit confused at times, but other than that, it was really well made and enjoyable!
I'm actually working on this game with my team, adding 3 more levels and a little bit of polish here and there.
after that i still will try to make this game as best as possible (adding more animations and transitions).
If you like this first build, follow the project so you can be notified when next update hits!