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Race Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #810 | 3.920 | 3.920 |
Overall | #1466 | 3.447 | 3.447 |
Creativity | #1850 | 3.460 | 3.460 |
Enjoyment | #2222 | 2.960 | 2.960 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a racing game but instead of controlling car you build the map based on given set of inputs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
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[ + + + - - ] :: ENJOYMENT
[ + + + + - ] :: CREATIVITY
[ + + + + + ] :: PRESENTATION
This game is extremely well polished, and the game mechanics are very solid. It took me a bit to get used to how to play the game, but once I got the hang of it, it was very enjoyable. I'd love to see a full game of this.
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Love the voxel art good job!
The game is extremely ambitious for a 48 hour game jam, but it executes it's ideas pretty well! The arrow mechanic was pretty hard to pick up (a prebuilt tutorial level where the player needs to use them would be nice) and the camera angle made me a bit confused at times, but other than that, it was really well made and enjoyable!
I was not expecting to see a building game, very impressive for a 48-hour game jam, well done! Controls were a bit hard to pick at first (maybe a tutorial level with text would have helped?), but other than that, it was fun!
The game looks very cool for that small period of time
This was a fun idea! Couple of easier tutorial levels to get hang of the mechanics would have been helpful. I really liked the audio and visual style of this one! Great job!
Awesome work! This is a great execution of "Get something from point A to B" game, and it raised a lot of questions in my head encouraging me to experiment with it by trying different road pieces and playing around with them. The controls and overall stability might require an additional pass but the idea is solid.
Btw, for some reason on one of the levels my car was exploding on the finish line :(
Yes, in first level ther are no potints target but in next level yopu need to reach ponits treshold to compleate level (bottom number in points counter)
Pretty awesome that you managed to make a “city builder” like, in just 48h! Congrats for the submission!
Really impressive concept and execution for such a short game jam, I think the only thing missing is some kind of proper tutorial, because a wall of text wasn't very enticing to read. Nonetheless, I really love how this game plays, good job!
Nice game, would have been nice to be able to modify the pieces after a retry but then again to already done all of this in 48 hours is impressive congrats.
I think you have a really cool voxel visual style.
The only major thing I noticed was the camera and UI was a little flickery.
Awesome Job!
Could you give me feedback on my game as well?
Impressive work for 48 hours, one of the best games I played on this jam
Mad impressive for a 2 day jam! Amazing gameplay, editor, graphics, sound fx and there are only very minor bugs, for example when you launch onto a slope
Lovely visuals and cool mechanics. Got stuck on level 2 for some reason, as the car kept blowing up when it reached the finish line, so I wasn't able to judge the whole game! But from what I saw, very cool. Like a mix of Polybridge and Trackmania level editor.
Love the visuals and the interesting level building mechanics. The well crafted progressivity help to understand the different components step by step. Small idea: it would be nice to have enemy cars to destroy. I really liked being a race architect!
Love the aesthetics! The idea is great.
Some things that struck me while playing it:
- It would be nice if the speed gradually increased as the car accelerated, so that making the car drive longer distances and then have a ramp would make the car jump longer.
- On the second level, I managed to set the bouncy thing as my first block and have that be enough for the car to reach the goal, but couldn't reproduce that. However when trying I realised I could move blocks up/ down as well (didn't read the tutorial too thoroughly). This on the other hand made me think that it would also be nice if fall-speed increased the bounce of the bouncy-thing.
- Also after dying the wait for the car to respawn is okay the first few times, but after a while it gets tedious.
- I'm not entirely sure how the score system works, even after reading the tutorial. That might be my still lacking a few hours of sleep though.
I liked the art style! and the modeling was cute! Using both mouse and keyboard was a bit awkward though
I like it. Simple and creative. I didnt see any effect from the speed up arrows but enjoyed the puzzle all the same.
Love the art style and the potential of the game!
Could be easier to control, but overall is quite fun!