Thanks for this super thoughtful comment! And your criticism is on point as well, we are talking about extending and polishing it up. After all, we do have a whole slew of unused art.
AzeCeres
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The art and presentation is really nice! The concept is also quite creative, and mechanically it feels polished, that being said;
The boxes shouldn't spawn within a certain radius of the lights. It does not feel fair when a box spawns (or multiple in a row (speaking from experience)) inside of a light and instantly gets disintegrated. The same goes for the boxes that spawn, only to moments later be swallowed up by the light. I do believe that with that fixed it would be a nice and enjoyable game, but for now, it's frustrating eye candy.
It feels quite janky, it's hard to tell if the knight is responding to what you're doing, it could possibly be helped with switching the weapon as soon as you do, instead of when he's ready to attack.
It was also unclear to me that all of the skeletons were going to attack, whereas I thought it was just the front-most monster.
Furthermore, I thought the potion was a one-time use item, so I was quite confused when the hero kept chugging all the potions whilst having their weapon out.
The idea is nice, and it's a fun twist on the turn-based combat genre. The art also fits the game well, I particularly liked that the main menu was a book, considering the title.