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Page Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1826 | 3.412 | 3.412 |
Overall | #2490 | 3.098 | 3.098 |
Creativity | #2526 | 3.235 | 3.235 |
Enjoyment | #3125 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing the hero you play as the hero's assistant
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice game. I like how you have used the theme in this game. I did find it a little unclear as to which weapon the night would use or when he would block though. Great effort overall.
Presentation is great ! I've also played a game where you are the healer before and both would match very well together. Really cool little concept you got here !
Love the presentation and idea of this game! Witha little more refinement, I think this would be a fantastic game for touch screen devices!
Great idea, but I have a lot of trouble seeing the exact time the knight is being hit even with the meter, so it's kinda hard to prepare for it.
It feels quite janky, it's hard to tell if the knight is responding to what you're doing, it could possibly be helped with switching the weapon as soon as you do, instead of when he's ready to attack.
It was also unclear to me that all of the skeletons were going to attack, whereas I thought it was just the front-most monster.
Furthermore, I thought the potion was a one-time use item, so I was quite confused when the hero kept chugging all the potions whilst having their weapon out.
The idea is nice, and it's a fun twist on the turn-based combat genre. The art also fits the game well, I particularly liked that the main menu was a book, considering the title.
Controls could be tighter and feedback on who's getting hit and when could be made more obvious, but the game assets look great and the idea is so unique! Great job!
good game, great presentation, but few things could have been better like:
controls should be more clear,
some king of feedback when level is clear, level change is too sudden