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b2ku

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A member registered Feb 21, 2018 · View creator page →

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Thanks I'll try and spin up a fresh vm and see if I can replicate

(1 edit)

Thanks! was a bit of trial and error to get the sounds to match the engine time scale but worth it.

:*(  Are you by chance running windows 11?

Very odd it failed to parse the map files and choked on `double.TryParse`:

I'm running on windows 10 64-bit, and godot should be packaging the game as a dotnet self contained app as I understand it, so it should not be failing due to some kind of runtime issue. Although the string interpolation in your console logs is also not working which is also odd. Still looking.

https://github.com/awesolabs/spess-marshal/blob/main/Core/Parser.cs#L543

var valid = double.TryParse(s: strval, result: out var f);
if (!valid) {
    error = new Exception(message: $"failed to parse float from '{strval}'");
    result = "";
    return false;
}
result = f;

I pulled a fresh download for windows and even cleared my godot AppData cache but was not able to replicate. Would you be willing to post the console log or take a screenshot? Thanks for letting me know i'll keep poking.

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