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I pulled a fresh download for windows and even cleared my godot AppData cache but was not able to replicate. Would you be willing to post the console log or take a screenshot? Thanks for letting me know i'll keep poking.

Yes of course, here it is:

Very odd it failed to parse the map files and choked on `double.TryParse`:

I'm running on windows 10 64-bit, and godot should be packaging the game as a dotnet self contained app as I understand it, so it should not be failing due to some kind of runtime issue. Although the string interpolation in your console logs is also not working which is also odd. Still looking.

https://github.com/awesolabs/spess-marshal/blob/main/Core/Parser.cs#L543

var valid = double.TryParse(s: strval, result: out var f);
if (!valid) {
    error = new Exception(message: $"failed to parse float from '{strval}'");
    result = "";
    return false;
}
result = f;