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Spess Marshal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #24 | 1.633 | 2.000 |
Visuals | #29 | 2.041 | 2.500 |
Replayability | #29 | 1.633 | 2.000 |
Overall | #31 | 1.701 | 2.083 |
Innovation | #32 | 1.769 | 2.167 |
Theme | #32 | 1.497 | 1.833 |
Fun | #33 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Crap, I also got the weird windows bug. :(
:*( Are you by chance running windows 11?
no, 10
Thanks I'll try and spin up a fresh vm and see if I can replicate
Slow Mo is fun and makes the bullets sound nice and meaty!
Thanks! was a bit of trial and error to get the sounds to match the engine time scale but worth it.
Bro, on Windows the game starts but does not work correctly, in the console I get the error: ERROR: Parameter "static_body" is null. I hope this is a small problem
I pulled a fresh download for windows and even cleared my godot AppData cache but was not able to replicate. Would you be willing to post the console log or take a screenshot? Thanks for letting me know i'll keep poking.
Yes of course, here it is:
Very odd it failed to parse the map files and choked on `double.TryParse`:
I'm running on windows 10 64-bit, and godot should be packaging the game as a dotnet self contained app as I understand it, so it should not be failing due to some kind of runtime issue. Although the string interpolation in your console logs is also not working which is also odd. Still looking.
https://github.com/awesolabs/spess-marshal/blob/main/Core/Parser.cs#L543
Be sure to read the game page for controls and other details.