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A member registered Aug 02, 2019 · View creator page →

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Very cute and very polished game: congrats!

Ok,,, c'est curieux. Sur Windows ?

Nope. Mais tu peux passer le test sur nos PC...

Si quelqu'un est intéressé par la musique complète, voilà un lien vers la chaîne YouTube de Mane In Green, qui a bossé sans relâches pendant ce week-end de game jam pour produire les 10 musiques qui composent la bande originale de notre jeu. Un travail de titan, pour créer tout ce contenu.

Hi everyone!

Our game has not yet been tested by many people. We would love to read you feedback and get more ratings.

https://itch.io/jam/scream-zone-jam-9/rate/689189

Thanks for your time!

I have not played Animal Crossing myself, but I assume it has a different ending. Very neat game with cute graphics and tons of nice little touches, sound effects, fading effects and other such details that help bring the whole thing to life. The design is gorgeous all the way. If it is, as you wrote, your first game, I can't wait to see what you will do next! Must play!

Nice little game. I was a little lost at first, but when I started finding the notes and gear it all went well from there. Love how the ghosts fade away when you get close: combined with the fog, it makes you unsure if you actually saw something or not. A great effect. The graveyard would be easier to navigate if some landmark helped us understand where we are and what portion we have explored already.

The nice thing about mystery games is that you want to know what's going on, so you keep playing... that's what this game achieved for me after just ten seconds of gameplay. Nice job!

It might not be a horror game in the traditional sense. I love the aesthetics though, and the sound design is just "floaty": love it.

Yeah, it's multiplayer... we knew it would limit what testers could see from our work, but decided to go with it. Thanks for the nice comment anyways.

Hey. Nice job! I love how when you fly with the airship, you get a real feeling that you are high up in the sky and that you are going very far away. I must admit it wasn't easy to control the landing phase, but with a bit of training, I eventually got to it. Other than that, the view from the upper deck is gorgeous, and the inside of the ship feels cosy: I loved the gauge and indicators on the control panel... A little bit of holding the player's hand at first would be a great way to improve the game further. Anyways, a cool approach to the jam's theme.

BTW, what time zone are you in? I personally am in Switzerland, (GMT+1).

Well, it's up to the organizer to say what's allowed, but my guess would be that puns or "unorthodox" ways of interpreting the theme are ok.

Hey there. I thought this post could be a nice spot where everyone could get to meet one another.

So I'll start: I'm a progammer. I'm teaming up with a few friends and looking forward to this jam. It's gonna be fun.

Lovely graphics and a simple, elegant concept as core gameplay. Congrats, I love it... a downside might be the short level, and lack of polish (screenshake, sound effects, etc.). But of course, during a short game jam, getting all of that is almost impossible. Great game!

All horror games should be played that way! Thanks for playing our game :-) 

We love the dance too! Thanks for playing our game. Darkness is a design choice (maybe the execution of it went too far). Don't forget to use your character's cell phone too get some light in the darkest areas of the level. 

Hi. Thanks for the feedback. The game being dark is a feature we meant to include, to make the flashlight more relevant. That being said, we might have gone too far with that :-) Also we tested on a relatively bright screen, so it could have contributed to screw up the lighting for other computers...