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BahuMan

10
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A member registered Aug 29, 2020 · View creator page →

Creator of

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Didn't pass the first level? LOL, poor you ;-)

The game looks really nice, the idea is clever and original. This is one of the slower platformers I've ever played! I really appreciate that you didn't put in any moving/chasing enemies, that would've been frustrating I think :) Jumping 2/3 squares further was a bit tricky but very rewarding when I got the hang of it. Jumping in a curve was also rewarding to figure out!

I think the flags/checkpoints should've been closer before and after tricky jumps, so we wouldn't have to walk the same path over and over again if the tricky jump failed.

Loved it! The stack of dice feels really unstable, the SFX add to the atmosphere. It wasn't really clear what the next block was going to do, but ultimately I didn't care because I just wanted to stack all blocks :) I would only care if I had an option to switch or discard a block for the next one.

I liked the concept, and I liked seeing so many dice roll around :)

The game lagged very hard at times. How many polygons are those dice? And did you use a meshcollider instead of a box collider? Or is it the creation of the dice that is causing the lag? In that case, you might consider disabling the dice instead of destroying them, and sending them to a pool to be reused.

Very slick game, super nice presentation, I love the tutorials!

I came here for the title, and it did exactly as promised :)

Progress is a little slow, so thank God for the cheat (and me for reading the text!). I would've expected a bit more physical mayhem, like the window breaking, that was a cool addition.

Easy and fun gameplay. I won against myself! :)

I like that you had a language option to adapt to the layout of the keyboard. It took me a while to understand that red were negative points for the loser, and white were positive points for the winner. I never figured out what the strange figures other than dice were doing in the middle of the field.

I believe the ball, walls and paddle only did very simple bounces, it was difficult or impossible to direct the ball using my paddle.


Classics never die! :)

Your game is very polished. The puzzles are surprisingly difficult, given the straight-forward mechanic. But they never get frustratingly difficult. I would've liked to see keyboard arrows working as well as WASD, and possibly game controller.

Quick and very satisfying :)

in the first level, I got stuck with a 4 in one of the corners, and it was impossible to roll anything else. So a "reset" button would've been nice.

The open levels are not very challenging, I can just faff about until I get the right roll. But in this hot weather, I like that I don't have to think too hard :)

Snappy controls, retro sprites, lots and LOTS of content, I love it! Do the dice automatically go towards enemies (like guided missiles)? I had that impression. If so, great feature, it helps a lot! Is the desert the end? I cleared that one by running around like a madman and spamming dice :)

One nitpick is that being in a dialogue or reading the journals should temporarily pause the game. I was unable to read certain journals because I was spamming dice at the enemies.

All in all, wonderfully done!