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Bald Men

13
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5
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A member registered Jul 07, 2018 · View creator page →

Creator of

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Genuinely real good stuff right here. Good graphics, good sound, pretty decent puzzles, and a truly moving story. Nice work guys.

Do you mean in the memory/corpse? You’re meant to get through the level in the present (as the ladybug) to proceed.

Fun game, very creative approach to using a mirror. I was able to get 37 vampires and 10 runners. I don’t really like that it gets practically impossible after a certain point but for a jam, that’s fine. Could definitely be fleshed out a bit more into something real good.

Definitely creative and was fun figuring out how the game worked. Not the biggest fan of the tank controls but it’s not really much of a hindrance (and what else could you really do considering it’s Breakout?) Cool stuff

Yeah I get that, it was kind of a silly design choice. The game probably would’ve been better without the random direction on essences. Pretty much everyone (including me) seems to think this game is too hard, so next time I will focus on making something more accessible.

Cool game, I enjoyed the mix of puzzles and platforming challenges, definitely creative stuff. Lots of potential here if you all expand this!

Simple, effective and fun! Nice! I could see this being pretty cool as an endless game as well.

Yeah I do actually agree with you, that specific obstacle was pretty needless and I kinda just threw it in there without much thought. If you’re still curious to try more, the intent was that you jump on the bottom one without double jumping and use the double jump to get on to the top one. That’s also the last level in the “tutorial” so you could also skip it when you start the game.

The game is meant to be decently difficult, but in retrospect I should have included some options since I do think that the whole game is probably too hard. (You’ll probably see why that is)

Assuming that the only difference between nights is the difficulty of the enemies, all you have to do is change a variable containing those difficulties. You can use a global variable to keep track of which night it is, I explain how to do that in the intro of this post.

uh honestly I dunno. Could be a number of reasons, maybe you've got a lot of stuff in the scene, or maybe a hardware thing. In my experience it takes a lot to get Godot to lag badly

If the nights have major differences in setting and gameplay then sure (something like Sister Location comes to mind). But if it's more like my fangame (which is just like FNAF 1) where pretty much the only difference between nights is the "levels" of the enemies, then probably not.

Alright, I just put up a devlog for it. Let me know if it helped.

sure, I can try. anything in specific you want to know or just general info?