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Godot Version
4
Wildcards Used
Why Limit Yourself? and Memento Mori (kind of)
Game Description
Navigate a temple by reflecting on the past
How does your game tie into the theme?
Tried to approach "reflections" a bit abstractly - you reflect on the past and change history through your actions.
Source(s)
n/a
Discord Username(s)
Cogginson, elematevsbgit
Participation Level (GWJ Only)
2
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Comments
This was a super cool take! I was very confused on the second level, but once I realized what was happening I was mindblown! I did get stuck right after on the third level though. It seems like there wasn't enough time to complete the puzzle? I'm unsure.
Well done aesthetic, particularly with the memory portions - it sells the effect nicely. I got through a few puzzles and the first few do a good job of introducing the player to the mechanic. I wasn't able to figure out the switch puzzle though - the past bug dies too quickly for me to unlock all the doors.
Really interesting Idea, and fits well with the music and sounds. Some mechanics weren't explained very well, which got me stuck in the third level. I like the Idea and creative implementation of it, but I would've liked more tutorial or hints.
Interesting and original! I loved resetting the levels, somehow though I got stuck on the second level when I was passing the room with arrows, at the end of the level nothing happened
Do you mean in the memory/corpse? You’re meant to get through the level in the present (as the ladybug) to proceed.
This was the idea I had at first! Really cool take on the living someone elses last moments.
A very cool idea that meshes with the theme well. I feel like this could easily be extended into a great game. I had to tap out at the switch puzzle because I couldn't figure it out before I got tired of moving the ant through the puzzle. It's very original and the puzzles that I did do were cleverly set up. Nice work! Congrats on the submission.