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BandongUltimate

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A member registered 70 days ago · View creator page →

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Solid game about Time, those level design was really nice.

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Yoh! that was fun! bring me back to PSone Era. love the presentation and the sound choice.

For some reason the game keep crashing on me.

guilty on that one, the idea was the wizard supposed to have the skill to Control time, stop and Haste. But run out of time in the end.

thanks for the Play Test, Dev :D

can you make it work in the web? don’t really want to download a game in ITCH

would really love to try you game, Dev. can you make a demo work on web? i don’t really like downloading unfinished game in the net.

Yup, realize that one too. will take a note on that one on my next mini game. might play Metal slug Attack later, to get more idea.

Thanks for play testing :D

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yoah! this is one of my top game in this Jam, Controls is really solid, love the puzzle element and the music/SfX just want me to go faster reach the top. speed runners would love this if you design more interesting levels.

only concern try not to design a section where player need to restart to get out of. player might spend a lot of time figuring a way out, and not realizing they need to restart in that section to get out.

aesthetic was really nice. only thing missing for me is more feedback, I can’t tell if IM missing the target because there is no Visual effect telling me if I’m hitting them. specially there is no cursor in front.

Presentation and use of theme is really solid. played it a few times, but still having issue with the sand storm.

Presentation was solid, Deads voice was nice.

one suggestion I have, is give us the option to key press to end the current String of text. there are some people like me who doesn’t want to wait for text to show up slow, I want to read what it says as soon as possible.

Visual is really fun to play, but the difficulty is a bit too much for first time playing it, one hit and fail is unforgiving specially if the prerequisite is fast paced.

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Nice try on TIME and Fastpace, but needed more juice on this, more SFX and music would help. I played a game like this on my last jam, the most thing i love on his game was the Revving SFX and skidding visual effects.

Cheers!, subscribed to your channel too

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That was fun! only thing I notice, the Gas was so tight, that in every stage the strategy is to get close to the Obstacle to stay close in the middles as much as possible. Obstacle far from the center will just automatically be ignored.

love the background music! so catchy!

Yeah now you mentioned it, but still all that matters to me. The combination of SFX used, made me really enjoyed playing 😂 cheers!

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nice one Dev :D enjoyed that one. I think why most people don’t understand the game, because of the bug i experienced earlier, first time playing it, the Item Requirements on top of the box, doesn’t show up.

i give it another chance then, now the Item requirements are there, finally manage to enjoy the game.

yo! that was really fun. the choice of Music and SFX was 5star for me :D playing this with a few friends would be awesome, imagine this with more tracks and power ups would make this a solid party game.

https://bakudas.itch.io/generic-oldwest-pack for people wondering why the asset is good :D I just added some few animations to get the juice needed for this project.

https://bakudas.itch.io/generic-oldwest-pack this is the asset pack i used, cactus man came here. i just added some few animation for this project, and added blood too :D

nice one dev, yeah same concern the animation was fun, but after that nothing else happen.

love that comic in the beginning, might start doing that too, for story

that was fun and unique :D

nice one, enjoyed playing it. only thing I can say, I need more juice.

hitting the enemy is fun, but adding more feedback on every hit would benefits games like this.

would really like to play test your game, but no ones there.

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Enjoyed playing your game dev. Those particle effects really remind me of classic arcade game. Only thing i can think for Improvement is better choice of music and SFX. Something more juicy and addicting to listen at while you play.

whooa! Ok another one manage to beat it. Looks like 1 second is still doable for players. Thanks for play testing 😁

Yoh! Never thought about that, thanks. Was wondering about that too. The game changes size when i played it on my phone. Thanks so much Dev!

Yup, added that on my note, that you can still press button on hidden layer. Will avoid that next time 😁 And yeah its really difficult, will try to to experiment more on the timing on my next one. Thanks

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Yoh! Thats a great idea “Wanted” poster, will add that on my next minu game! By the way may co worker manage to beat the last level 8 😂 on his 4th try.

that was interesting. took me second try to figure it out.

my only concern is the game is really slow even for a puzzle game. I gave up after level 8 nothing to interact while you wait for the next chainsaw.

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love the idea, but I really hate it when you need to go back to the start when you failed in a puzzle level.

Specially level 4, you are going to fail before you figure out what’s going on.

Yoh! love the gameplay man! reminds me of Katamari games. Visual matches the gameplay good.

only thing I can suggest is choose a better SFX when your other item stick to the meteor, choose something more satisfying to hear over and over. 

this game is awesome! love the visual SFX.

only concern is the game always crush after hitting the wooden wall. not sure if I'm the only one experiencing this

that switch between the sword and shield made me smile, never think of that before.

Yow ! That was solid, one of my top game in the jam 😁

Rated high!

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Remind me of those old game and watch game 😁 

Rated

Love it simple and short. Solid entry.

Rated 😁