Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

banjolasse

1
Posts
1
Followers
1
Following
A member registered Oct 23, 2018

Recent community posts

I have the same issue. Seems to be a problem getting the exposed sprite. Here's the log:

Game Version: 0.8.2a
OS: Windows
Generating portrait attribute cache took 0 minutes and 2 seconds.
Mod Loader: 4.0
Exposure
TW Threaded Image Load Webp
More Improved Random Portraits
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).