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I have the same issue. Seems to be a problem getting the exposed sprite. Here's the log:

Game Version: 0.8.2a
OS: Windows
Generating portrait attribute cache took 0 minutes and 2 seconds.
Mod Loader: 4.0
Exposure
TW Threaded Image Load Webp
More Improved Random Portraits
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
WARNING: statlist.get_stored_body_image() called directly
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
SCRIPT ERROR: Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
   at: showbody (<built-in>:6) - Invalid call. Nonexistent function 'get_exposed_image' in base 'Reference (CharacterClass.gd)'.
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

I can't reproduce this problem, but those warnings ("statlist.get_stored_body_image() called directly") are things I put in and shouldn't be getting called unless CharacterClass.gd isn't getting properly overridden by the mod (which maybe would also explain the other errors?). Unfortunately I don't really have any ideas on how to fix this if I can't reproduce it, it's possibly related to windows but I don't see why that would be a problem.

I found a fix for this if you didn't get a notification that the thread was responded to.  Check latest post.