Great game JordiBoi! It had the perfect mix of horror and humour, and for a walking sim with some goofy parts it really had me on edge!
Barako the Pirate
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Here's my let's play of your game iowacorn!
Overall, really fun! I love the custom graphics, and the story was great too. Jimmy was charming. And the combat, while nothing groundbreaking, was pretty well balanced, and you levelled up fairly consistently!
However, I hated the slow walking speed. Fixed it in the editor, speeding it up.
Also, side note, you actually don't need to have a parrallel event to change the walking speed, you only need to run the event once in a auto run event and that's it.
And it was a bit on the grindy side... And the vast amount of encounters played out the same as well, most enemies could just attack while you could just attack. Maybe having more 2 on 1 battles would've be good?
These are just nitpicks however, overall I had a lot of fun with this game! Good job!
Here's my let's play of your game iowacorn!
Overall, needs work lol... But still entertaining in its own way!
I liked the NPCs, and the story was pretty funny. It was cool how you could pick a response to each of the NPCs. And I liked how low the numbers were in fights!
However, terrible balance, especially in terms of how much exp and gp you gain. Only 1 exp and 2 gp per slime is way, way too low. At least 5 exp would be good, or maybe 10 exp even would be better...
Also that goddamn jar trap which straight up kills you if you touch it... You're evil ;_;...
I managed to beat the game, but only through cheating through my own version of RPG Maker 2003.
And the combat was slow. Personally I hate 2003's ATB system...
And the mapping wasn't too good either. Only 1 tile walls with no ceiling. This fact of the game didn't really bother me as much though...
Overall, fix the exp and gp earned, get rid of that jar trap... And the game wouldn't be too bad!
Overall, it was okay. The graphics and use of plugins were amazing as always! And the story was intriguing as well... But I felt the game portion of the game was kinda weak. Maybe I'm a dumb dumb, but when I finally figured out who was carrying the bomb, I didn't really understand how or why I could've know it was him/her, I completely guessed the culprit.
Still, I had fun! Good job!
It was a bit of a mixed bag admittedly...
On one hand, massive amount of characters and skills, allowing for build variety. Also skills were extremely varied and unique, I quite liked them, and I've never seen a lot of the skills like them in any other game. There was also use of status effects which I like, and the types of enemies I fought against were very varied and unique as well. The mapping was good as well, and I like how areas looped in on themselves like dark souls. Very nice. And the forest level was cool with how open it was.
However, it was hard, like too hard to get further than I did. The lack of a shop really hurt it, I softlocked myself on the second boss cause I ran out of health potions. Also no knife, you got a lot of hearts but no way to change them out for better characters. You should really have those unlocked at the start imo. Unless of course you could get those things without clearing the second boss, but I couldn't find them...
And the way you get loot through the gacha system wasn't quite as addicting as the second game, I liked how you got new monsters in the first game more, it made exploring new areas fun and exciting.
It was a pity, this game has a lot of potential... If you fix those problems, or tell me at least where a shop is so I can buy health potions, or tell me how to progress, I'll play it again. But until then, I'm stuck ;_;...
Here's my let's play of your game cerealwaterfork!
Overall really fun game, getting new hearts and souls from monsters was a great gameplay loop, it made you wanna progress to see what new party members/hearts/souls and new moves you'd get from each new area. Also the difficulty was just right, quite difficult, but not impossible! Also the story was interesting too, and I quite liked how it was just in the background and not the main focus.
Probably the only problems with the game was levelling up. I loathed levelling up. I'm guessing it was a restriction of VX Ace you made it in, going through the level up menu each time was a major pain in the butt.
Also the way you get the syringe is a bit whack as well, probably should put it in the first room instead...
Otherwise, fantastic game! Good job!
Here's my let's play of your game cerealwaterfork!
Overall, not bad for a first game, better than my first games at least.
I loved how you could choose classes at the start of the game, and the story and lore on the item descriptions were fantastic! And it was interesting how enemies talked to you instead of just attacking you like in other JRPGs.
As for the bad, the combat, at least for me picking the sword and board god, was ridiculously easy, all but the final boss couldn't damage me with armour on. Balance was a major issue.
Also the mapping was kinda bad as well... For example the forest having 1 tile length tree ceilings weren't a great look, forests are mean to be messy and not so square, it was offputting to say the least.
Otherwise, despite it's problems, overall it was fun! Played both other games in the series as well, and just gotta edit and put them on my channel, so look forward to them!
At 7:30 in the video, I could've sworn I put Clover's schedule to rest/rest, but it changed... So it's an intended feature that you can only change a single students schedule? Okay, maybe should mention that, cause it was driving me crazy as to why her schedule kept changing...
Yeah I suppose the rest of the controls in the menus weren't too bad, but yeah, the name entry was the main one...
Oh so that's how you install fonts? Yeah I was wondering about that, there's other games I wanna play with scuffed fonts...
Overall, really goddamn good. The mapping was good, and the title screen looks nice. And the puzzle with finding out the correct dosages, and hours stirred and buying the ingredients was first really overwhelming, but ended up really fun in the end, and doable most importantly. And unlike the other jam entries, the game had no bugs at least to my knowledge, so well done on that end!
Anyway, good job!
Here's my let's play of your game ojosama!
Overall I enjoyed it, very beautiful looking game, and the concept is solid! However, it had a few problems...
As you probably already know, the bugs really hurt the experience, Ony_br already touched on this, but there's also the fact it changes the schedule randomly on weekends.
Just my opinion, it would've been nice if you'd actually explore the dungeons on an actual map, it being just a boss rush was kinda grating in the end...
The controls were very slippery. It was quite the effort trying to input my name for example, I kept messing up inputting too many letters... And the other menus were kinda difficult to navigate for this reason also.
Also, as for the fonts, they weren't working for me, and I don't know how to install them... Maybe a more thorough explanation in the readme, and a prompt in-game to check the readme would be good...
Otherwise I had fun! Good job!
Anyway, here's my own version of a code breaking puzzle using event numbers...
https://barako-the-pirate.itch.io/code-breaker
As you can see, you don't need parallel events for this particular thing you wanna do. Everything is done through a common event and the boxes in which you input numbers in. Far, far less for you to maintain and create.
Hopefully it's useful to you. If not, it's certainly useful for me! Your game gave me great ideas for number inputting puzzles in my own games!
No, they don't need a constantly running check. Think about it. The only time you should check for when you get all the numbers is the precise moment you enter a number, not a parallel event, it's extremely wasteful. And changing the display of the numbers only needs variables, not switches, it's hard to explain, but the events can change pages without needing a separate parallel event. You already have a variable, that's all you need.
Come to think about it... Wait for a bit. I'll make a prototype with my own version of a code puzzle and show you how it can be done better, without it turning into spagetti and relying on so many parallel events, and I'll send you a link so you can look. That is if I'm right... If I'm wrong I'll eat my words lol.
Nope, no problems...
Also, even though technically you don't have any errors in your eventing, I think you've still went about it in the wrong way. I think having a parallel event for checking whether you've completed the puzzle is a bad way to check, a common event played in the actual number box event when you enter in a number would probably be better and could result in less weird problems.
Also why did you use switches for each of the numbers? Seems kinda useless, you can simply use variables for changing the graphics too. And having a million parallel events for simply checking whether a number has been changed and changing the graphics is a bad idea as well, again, tie it to a variable, instead of a switch, you can cut out the parallel events. They're very, very costly and are probably causing the weird errors. Each of them run 60 times per second, and you have a lot of them...
Sorry for being such a downer. It really is a unique idea, and you have a great artstyle. But how you event is kinda bad. I think it's what's causing the problems.
I've looked at the code, lol I gotta admit I don't know exactly what's going on with it, can't even find the event which your talking about which checks all the switches. Maybe it's my version of RPG Maker 2000, I use the steam version if that helps. I use windows 10 as well, so it can't be that... Jimmy's Adventure IV didn't work as well, I couldn't get past the first puzzle, even though I put all the barrels in the right place. So if I had to take a guess it's your version of RPG Maker 2000. You might wanna consider upgrading it.
Here's my playthrough of your game Oxymoron!
I know there's another playthrough of your game already (Hawkzombie already did one...) , but whatever...
Lol I admit I'm not really a horror guy so my opinion might not matter that much... But I really enjoyed it! Extremely unique artstyle, and I love the ambiguity of the story as well, gonna be thinking about what happened for awhile!
I'll admit it wasn't that scary, but IMO horror games don't always have to be scary to be good.
Anyway, good job! Got me to follow you! Probably play more games from you in the future.
Admittedly upon first playing it I thought it was gonna be a dumpster fire, but surprising I really enjoyed it. As someone who's hung out in Kiwi Farms and 789 chan (when it was still around), you really captured how trolls act, they really are no-lifes who attack people because they have crappy lives and nothing else going on. Questioned someone from /vrpg/ and got them to say that it's anti trans cause your enemies are mostly trans people, (yes, that was me in that thread, don't worry bro I got your back), which I disagree, I mean you have a right to defend yourself, even against trans people.
Admittedly, I don't know the full context of the story and how much of it is made up, and I don't know exactly what you did to piss them off so much (I mean I know it was anti-LGBT and a single post, and I've seen that post, just not the aftermath), so that kinda hurt it...
But still! It was very compelling! Even though I'm pro-LGBT and personally disagree with the post, you have a right to speak your mind without being cancelled. And considering where your from, it seems like you really don't have a choice with what you believe anyways...
Anyway, enough rambling! I enjoyed it! Well done! Can't wait to play the latest game you've been working on as well!
I'll admit, I thought I'd had more of a mixed opinion on this game, but I ended up really enjoying it! Your self insert really helped telling the story you wanted to tell, because it was personal to you. I personally enjoy internet stories, and made me wanna interact on the discord server you created (I'd already joined it, but didn't really give it a chance and merely glanced over it).
I'll admit it was simply an advert for your discord, but it was a very good, stylish advert, and ultimately worked!
So yeah good game! Gonna play False Narrative next!
I know, I fucked up the video by cutting it off at the bottom, but otherwise, it should be fun to watch someone else play your game.
It was fun, although I couldn't finish it, it was way too hard, blocking enemies seems impossible, the cursor flashes way too fast. Maybe have an easy mode or something, or slow the prompt down? Otherwise, good job!
Here's my playthrough of your game Sigma!
Overall it was okay. You're quite a good mapper and artist despite using alot of RTP assets, it's got a cool vibe to it! I mostly agree with Brancliff however with the negative, aside from the fact NPCs were kinda flat, they were basically paper cutouts of SJWs, it would've been nice if they were actual people instead of one dimensional stereotypes and talking points. It felt very unnatural, like it wasn't a real place. Also it was weird how the MC always brought up wanting to bang your self insert (lol I had trouble with one of my past games being too horny as well.)
Otherwise, I had fun. Good job!
Overall, it was a pretty good game. How you used the tileset was amazing, especially in the first city. You're an amazing mapper that's for sure! Also the idea of having three different classes for the MC is a fun idea as well.
However, I got stuck on the mandragora puzzle. It's pretty hard, you should probably make it an optional puzzle, like you get a magic item or some sort of reward for completing it. Also the rules for completing it should be stated somewhere while attempting to solve it, instead of just the start.
Also, and this is just my opinion, the story is a little bit too slow-paced, it lost me there for a bit.
Otherwise, keep up the good work!
It's an okay game. I like the open ended nature of it, and the chipset looks nice. But I have a few criticisms...
- Special attacks are useless. Double attack and slow attack deal no damage, there's no point in using them.
- ATB is way too slow. Speeding it up would certainly help in making it more fun.
- The game freezes just as you leave the supply shop and complete the quest.
Sorry in advance for not completing it as well, I was an idiot and didn't save, and didn't have the heart to start again. I'll do another let's play of it later on tonight.