I like the mood of this game, and I think the graphics are really cute! The controls are a bit wonky (diagonal movement is not allowed, but when I involuntarily press 2 directions at once, the player just stops), and when I got stuck because I left a moving rock in front of the cat, (R)esetting the level didn't allow me to move again. But other than that, it's a great game. Good job!
Bruno Assarisse
Creator of
Recent community posts
Thank you so much for playing our little game. That higher resolution block went into the build by mistake, we did draw a smaller one, but forgot to swap the sprite, haha! The rest of the points you made, like the particles, are definitely worth noting, we just weren't aiming for. Maybe in the next jam I'll try to follow more hardware rules/limitations. I'm not primarily an artist, but I love animating pixel art, so this jam is a breath of fresh air for me =)
I can't get it to work on my Mac, OS version 10.13.6, Java 1.8.0_181.
Here's the stack:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Vertex shader
ERROR: 0:1: '' : version '130' is not supported
Fragment shader:
ERROR: 0:1: '' : version '130' is not supported
ERROR: 0:75: 'f' : syntax error: syntax error
at com.gbjam7.shader.BaseShader.init(BaseShader.java:40)
at com.gbjam7.render.Renderer.<init>(Renderer.java:52)
at com.gbjam7.GameConfiguration.<init>(GameConfiguration.java:57)
at com.gbjam7.Main.create(Main.java:43)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
PS: This is absolutely NOT some sort of revenge hahaha