Funny thing about the orange platforms: we've set them up so it makes you feel like you barely get through if you waste time (unless you waste too much time and then you don't get through), which makes it feel even better if you optimize your time and pass the obstacles with enough "time". A good example should be level 9 (Vanishing Act in case I'm mistaken of the number) where you can take a secret shortcut in the pit section, giving you a lot of time for the final laser gate.
bcosmin
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Yeah, there probably was a better way to explain the blue one, but the idea was that it is based on the world coordinates of the user, so it is more of a puzzle of how you position yourself relative to it.
Probably could have made the laser level a bit easier, but I actually updated it a few hours before the submission and made it too hard instead :(
@elf is really proud of the dynamic music since she composed it and implemented the script to play it for movement and falling :D
Thanks for playing! Glad you enjoyed it!
Yeah, for level 12 we wanted it to be a gauntlet of all mechanics and since it has a higher difficulty we left it at the very end. It's more of a traditional speedrunning level where if you optimize the path really well you can even find a secret route through the level.
Thanks for playing the game! We did take the approach of teaching the mechanic slowly and then showing some more interesting things we can do with them. Yeah, when levels have too many lasers, the GPU burns ;(. Given more time we probably would have tweaked the level design on it more. I actually did a pass over the level to make it a bit harder cause we got the feedback it was too easy from a few friends. But yeah, it is essentially just a matter of discovering the right route through the lasers.
Anyway, thanks for playing it and glad you enjoyed it! Will try your game as well when I get some time :)