Hi. Thank you for your answer.
but based on your description it may be the NPC spritesheets
Actually I was trying to say that the NPC spritesheets is the one that I've managed to figure out and use.
The issue that I'm facing when trying to use the provided spritesheets in godot is that I am having trouble figuring out the intended settings for the furniture/object spritesheets - when I just use 16x16 I end up with the individual items not aligning with either the bottom/floor (e.g. cabinet) or the top/ceiling (light). It might be that your intention was just for a floor/ceiling to fill that space and I'm using them differently to your intention.
I was wondering what spacing/margin/offset settings you use when making these spritesheets as it would help me use them. In general I think adding the information for each of the spritesheets would help people make use of them more effectively.
It might well turn out that I'll just need to make my own spritesheets from the individual objects which won't be the end of the world. Btw - thank you for naming them all nicely. Not all authors pay enough attention to this.
I can see making a small package update though to help you out ๐ค Maybe introduce it as an Expansion where some guy jury-rigged a small spaceship in his backyard and actually managed to reach space ๐
I considered starting on Earth but thing to avoid scope creep I'll just have it start on a space station and as such allow me to limit the number of environments I'll need to consider. For now thinking of having it be a series of mini-games in space around keeping a number of "unmanned" space stations/satellites running and hopping going back and forth doing upkeep on them as the main loop. If I'll get to anywhere near a presentable state I'll share a link to a project page.