Hello π I had the Unity Ads plugin in the game, but because of data protection and stuff, google started deleting Apps with a too old version of the plugin. Since I didn't had super many players, I haven't prioritized updating the game yet.
BelindaMakesGames
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Hello π
Thanks a lot for your feedback! At the moment I'm working on a completely new Poker Tower Defense for PC on Steam. The game will be more challenging and will have much more features (like 8 different special towers with a special ability). I will let you know, as soon as you can wishlist it on steam π
Hello Scisnien π Thanks a lot for your feedback! Yes, you're right, it should be faster to get to the higher cupcakes. I developed this game in around 2 days for a game jam and I think it's hard to balance an idle clicker in a good way in that short time. But I will start working on an update in the next few weeks, put more stuff in there and make it faster! And I want to release the game for mobile.
I googled a lot, and now I'm just confused, and don't understand why it works for you π I also tested the game in different browsers. Sometimes it saves and sometimes nothing gets saved. So I really don't recommend using serialization in WebGL. I rewrote the loading and saving to PlayerPrefs and after the rating time ended, i will update the game. Thanks for your feedback and help!
What browser are you using? I'm happy that it works for you π I will check, what other browsers are working. With Chrome it does not work for me.
This time I used serialization for saving the data, but in the past game jams I always used playerprefs. This time serialization was easier, because I save arrays of BigIntegers. So yes, you can use serialization with webGL, but it seems, that it is a bit buggy.
Awwww, thank you very much for this awesome comment π
First: I'm really sorry, that the saving is not working, like it should! I will fix this.
Second: I think I will publish this game also for Android and iOS π Especially when there is such great feedback! Right now I'm also working on an other idle clicker game. If you want you can follow me on Facebook, Twitter or Instagram to get to know, when I'm releasing my next game and when I'm releasing this game for mobile π
Thank you very much for your feedback! I will change the Gold Tower until the next update. I really like the idea of passive income!
And the idea with the Sniper Tower is also great! But I don't know yet if and when I will implement it. Maybe I will adjust one of the existing towers to a sniper tower.
Hello everyone, here is Belinda, the developer of a new tower defense ππ
Today I have released the first prototype of my new Tower Defense: πππ StampFense πππ
StampFense is a stamp tower defense game, where you defeat the enemies by building towers as well as stamping them in the ground with your powerful clicks!
At the moment the game has one map, 11 towers, 4 different mob types, 2 game modes and 5 abilities for your clicks. My goal is, to include 5 more abilities for the clicks, more game modes, a ton of different maps and much more.
I would love it, if you try the game out and would be very happy if you leave some feedback!
I would love it, if you also try out my game =) https://belindatesigames.itch.io/dont-touch-my-food-td
I would love it, if you also try out my game =) https://belindatesigames.itch.io/dont-touch-my-food-td
Thank you very much for your feedback =) When I release an update for the game, i will include a pause, when you are watching the tutorial. And yes, it was meant to feel a bit like a clicker game, too =)
Thank you for mentioning βVillainousβ. I haven't known this game, but i tried it now and like it. I think i can get a lot of inspiration from this game =)