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Give and You Shall Receive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #65 | 3.831 | 3.831 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really well made! Good job!
Woah that was my FAVORITE game of the jam yet! Great audio and smooth gameplay and graphics
Great game! Looks well polished and complete! Five stars!
Very fun game! I love the lights and how chaotic it gets on the later waves with so much stuff flying around! The sounds are very fitting too! Loved the JoJo references hahaha
Wait what Jojo references?
You mean to tell me you named the skill "Killer Queen" after the actual song and not JoJo?? Hahahaha my mistake if that's the case! My inner weeaboo is out of control.
Really nice, this could really be a full game if you keep adding more and more modifiers
Incredibly fun game! At first seemed like a basic bullet-hell shooter, but when the modifiers were introduced it became roughly 300x cooler and more frantic! Great work!
a nice basic shooter, though background made me not sure if i was moveing a number of times and the black popup boxes was without warning and it too me out of the game. Hp packs hitboxes are way too slow but i really love the way you did giving and resiveing as a mechanic amazing idea (might steal that idea for one of my own games :P ) . overall a very fun if very simplelistic game
Fantastic work!! Loved the whole ensemble, the frantic gameplay, the varied enemy types, the sound keeping the pace and tension high! Picked poorly for my choices and gave the enemies so much health that i had waaay too many on screen, the brightness started hurting to look at xD Awesome job!! A lot of games are interpreting the theme as to do with christmas and gift giving so this was a really refreshing take! Well done for getting some of that juicy screen shake in!
i love this game a lot only thing i would change is maybe making the level wrap around if thats possible as the edges of the level were very visible but otherwise an amazing game!
if you have time please take a look at our game too!
https://itch.io/jam/yogscast-game-jam/rate/535824
thank you!
That.Was.Intense! Simple graphics, but they pack a punch! Seriously fun game for when you just want to blow something up.
Nice! It gets a bit laggy later on when there's a lot of particles and enemys on screen but other then that no complaints!
Well done on the polish. All the particle and screen effects really add to the experience. Also, the music is great as well. This is a solid entry.
Lovely action-packed music and cool CRT screen-effects too!
This game makes fun =D
Looks good. the theme is very well applied, but i think that if you had added a better effects like screen shake sounds o other things when you get hit or when you hit a enemy, the game would feel much better. good job dude ^^
Love the tie in to the theme. Really nice concept
Fun game to play and also like the idea of giving different abilities to yourself or enemies. it would have been even better with some stylised designed for the enemies and player and more to the level layout. The effects are a good touch.
Fun game. I like the look and feel. Mac version didn't run on my Mac. Played the web version. The item that gives you double damage but gives enemies "slowness" doesn't make sense: it debuffs the enemies. Juicy game though, had fun with it.
Sorry for the misunderstanding. what that bonus does is makes it so you receive double damage from enemies but they are slower
fun game loop - i like the lights and shooting effects
The upgrades-with-tradeoffs idea is very cool, I liked the music too :)
I'm not sure if I'm understanding this properly, but to the orange enemies have more health? It felt like my bullets were missing them even when they appeared to hit, since I guess it just lowers their HP without killing them (?). If that's the case then more visual feedback that the enemy is damaged would be helpful.
All enemies have the same amount of health. Depending on what modifiers you chose gave them more health so it would take more bullets to kill them. It may be a bug so I'll have to look into that. Thanks for playing :)