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Idle Crafting Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2237 | 2.900 | 2.900 |
Overall | #3656 | 2.300 | 2.300 |
Fun | #4091 | 1.967 | 1.967 |
Originality | #4507 | 2.033 | 2.033 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join together resources to get powerful items and farm even more resources!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Amazing art style! I'm going to leave this on in the background while I try some other of the game jam submission :)
Aaaaw, thank you so much ๐ I like your game also a lot and I really loved seeing Mark playing it on stream today ๐
I made it, I ascended! haha :D Thank you, I loved that to, it was so much fun ^^
I like the art alot and it reminded me of cookie clicker a bit. Nice submission!
Thank you very much ๐
I didnt understand how to get to the next biom, because I really wan that new axe. XD
The graphics are very cute, but you maybe could have added music to make it even better and the connection to the theme was maybe a little unconvincing.
Nevertheless a fun game.
Thanks a lot for your feedback ๐ You can craft the new axe in the craft window if you scroll a bit down. After that you can get to the new biom.
I will add music and sound in a future version of the game ๐ Since I worked alone on the game I decided to cut out music and sound ๐
not bad, gg
I like the triangle based art style. Didn't entirely understand what the crafted items did, maybe it would have been good to see the buffs from the items in an overlay or a separate menu.
Thank you ๐ Yes, in a future version I will make it more clear what the single items are doing ๐
I like the triangle based art style. Didn't entirely understand what the crafted items did, maybe it would have been good to see the buffs from the items in an overlay or a separate menu.
Balance seems off for an idle game. (or i am just impatient) Usually clickers have a fast upgrade path early on, due to the split of ressources from the beginning it takes a lot of Luck and items to get the first upgrade (best case 25, worst case 100 with even garantueed distribution)
Visually I like this very much and can understand the idea.
Yeah, I sadly had not enough time to balance the game well ๐ But I'm really happy to hear you liked it visually ๐
While the connection to the theme felt kinda loose it was still enjoyable. I'm not really into idle games but the presentation was nice. The amount of materials needed just to get to the next area did feel like a lot and I didn't get that far. Overall it's a solid clicker/idle game.
Thanks a lot for giving it a try ๐ I sadly had not enough time to balance the game well ๐
Love the low-poly graphics.
Thank you โค๏ธ
i couold not figure it out, i' sorry
How does this fit the theme?
The crafting part, where you join together different elements to get more powerful items.