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berend123

22
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14
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A member registered Jan 31, 2021 · View creator page →

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Recent community posts

thanks for playing! for the other racers we just shoot some raycasts down, and if there is no road, we steer the other way. just had to tweak some values like steering intensity and reaction time for better results. biggest problem is that they have no clue which way they are supposed to go, so they can get lost quite quickly, but it worked for a small jam game.

thank you for the kind words! the models and animations were during the jam :) im glad you liked it!

very original!

I like the secrets hidden everywhere! sadly the box got stuck in the ceiling in the third level and I couldnt continue :(

the pixelart and animations are great!

nice and simple puzzle game, i like how levels have different rules

movement feels satisfying, i like it!

very nice coherent style!

very cute art

i really like how the menu looks, very nice :)

I like how you can go all the way around the leg since its a 3d object, maybe some mechanic that makes use of this would make it more interesting.

controls are confusing, not sure how to control the player :(

very nice, feels like I have to little time to react to the pipes sometimes, but I like the concept :D

Its very difficult to make it in time, but I guess thats the point. Maybe make it more obvious you need to go to the right after the red light, I was stuck for a minute trying to figure out where to go next leaving me with even less time to complete the puzzle.


But nice concept!

Cool concept. Id personally prefer if the digging animation took a little less time so its not as annoying to clear out larger areas and less time is spent doing nothing :)

love the pixel art, especially the player sprite. I also really like how the clouds slowly disappear to slowly discover the level. 

I do think movement thats not grid-based would feel a lot better. It would also be nice if the player has some sort of goal so the discovering has some sort of purpose. 

Really great visuals, only problem was that I got stuck in the walls quite often .

I really like how you transition from 2d to 3d, would love to see some more jumping mechanics to add more depth to the strategy

Really cool visuals but im not sure what im supposed to do.

The enemies look really cool and I like how fast the character is. It would be really cool if the was some mechanic that would make it stand out from other games where the only goal is the dodge enemies. Id also like to be able to move my sword.

Voelt heel goed om snel door het level heen te vliegen. Zou fijn zijn als de rode circles wat verder van elkaar af zitten zodat het makkelijker is om momentum op te bouwen, want het leukste moment van de game is wanneer je snel door de lucht vliegt. Zou erg leuk zijn om hier een groter level van te spelen :)

Heel erg leuk concept voor een mechanic, vooral in de tijd van de korte gamejam. om het interessanter te maken zouden de targets denk ik meer moeten verschillen (andere snelheid, grootte etc) en er moets iets van een doel zijn voor de speler (score/highscore).