I'd like to have some player choice in the game too! Maybe there could be some risky shortcuts that the player can choose from. Some could even be traps to get the instant regret feeling in the middle of the game.
Its very difficult to make it in time, but I guess thats the point. Maybe make it more obvious you need to go to the right after the red light, I was stuck for a minute trying to figure out where to go next leaving me with even less time to complete the puzzle.
Oh nice game, was quite impressed! cool atmosphere and mechanic with the different views. 1 toggle button would be nice, I also made it to the end but got burned anyway XD don't know if i missed anything to press but if so would like that to be clearer since you have limited time!
I like the concept, but I think it would be easier to play if the view switch was on a one-button toggle. Maybe even just holding it down to see the view. I think later levels could use obstacles that push you away
I don't know if u should make things attack the father at the start already, it would be quite overwelhming. more levels could fix that, but ease things in in that case. Lava level first for example and after only the enemies, then later combine the 2. Make the camera switching also a bit easier in that case.
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I'd like to have some player choice in the game too! Maybe there could be some risky shortcuts that the player can choose from. Some could even be traps to get the instant regret feeling in the middle of the game.
I like the concept though, well done.
Its very difficult to make it in time, but I guess thats the point. Maybe make it more obvious you need to go to the right after the red light, I was stuck for a minute trying to figure out where to go next leaving me with even less time to complete the puzzle.
But nice concept!
Oh nice game, was quite impressed! cool atmosphere and mechanic with the different views. 1 toggle button would be nice, I also made it to the end but got burned anyway XD don't know if i missed anything to press but if so would like that to be clearer since you have limited time!
I like the concept, but I think it would be easier to play if the view switch was on a one-button toggle. Maybe even just holding it down to see the view.
I think later levels could use obstacles that push you away
Question - Should I add things to attack the father? Would it make it too much or does it cause the player to more actively switch between views?
I don't know if u should make things attack the father at the start already, it would be quite overwelhming. more levels could fix that, but ease things in in that case. Lava level first for example and after only the enemies, then later combine the 2. Make the camera switching also a bit easier in that case.