The spinning horses was hilarious! it's funny how something so simple can set the tone for the rest of the game. This game really sets a good foundation for a potential wacky medieval racer. I wonder, was it difficult making the AI racers move along the track? I have always wondered how racing games do that, and further more with adapting difficulty. Oh well, this game was great, I had a lot of fun playing it. Well done! :-D
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CharRiot Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #17 | 3.571 | 3.571 |
Presentation | #26 | 3.643 | 3.643 |
Overall | #31 | 3.357 | 3.357 |
Concept | #40 | 3.214 | 3.214 |
Use of the Limitation | #44 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Berend Driessens - https://www.berenddriessens.nl/, Guus Knol - https://www.guusknol.com/, Dion Peek - https://www.dionpeek.com/
Software used
Unity
Use of the limitation
The player is the boss (so the other racers are in a 'boss fight') and you are stuck in a loop until you finish the race.
Cookies eaten
More than 5 (if we are excluding the cats, if we would include the cats it'd be around 50)
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