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BerryArray

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A member registered Dec 02, 2021 · View creator page →

Creator of

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Yep, good on my end as well.

Hi,

Here to report that the images hosted on Discord for the titles of both MVM 23 and MVM 23 SE jam pages seem to no longer be functional. Inspecting the pages, the links lead instead to pages with the text "This content is no longer available".

Some pictures:

The links:
MVM 23 Jam Title Link
MVM 23 - SE Jam Title Link

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I am outraged.

Picture this: I find myself but at the beginning of the game, and am already taken aback regarding the fact that this game was made in just a week.

Charm from every angle, from the art, to the writing, the music, and the idea of 3D Celeste gameplay executed really well. ( some fan-games have tried but the dash was always a troublesome mechanic to bring to 3D )
And on top of all that it seems canon...

Does your so-called "Celeste Team" have a proper license for making such incredible games?

Jokes aside, the game so far is great, and the need to post this was great as well.

True true good idea.

I guess this game has little to do with the theme really... I was kinda hoping the whole "share your chill puzzles" dynamic would sort of feel like "Brief Respite", but in the end since I never implemented the picture revealing aspect of Picross, the cozy creative feeling is kinda lost.

Ultimately I still made what I wanted to and finished it, so I don't feel bad about it, but it is sorta awkward looking back on it.

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A! Y must it B such L 2 O U R fare share of clever comments. Q the insanity... 4 I C only in characters now. 

\(o - 0)/

It joins them together randomly when running. They're not pre-generated.

Van Gogh himself approves!

This tool gets an official flying strawberry / 15

Bird/10

Your docs completely sell the idea, but you should probably mention how to actually add GOBs and views. Clicking on one tiny title was not my first intuition. Anyways, good idea for a program regardless. I mostly like the idea of coding your own export tool (that way it works with any game engine and such).

This is TAS (30 presses per sec only though).

(2 edits)

Incredibly polished, snappy and beautiful.

Feedback (these mostly come in problems; suggested fixes are rather useless as I don't know the game as well as the devs):

  • The doors unlocking after clearing a room feels too slow.
  • Enemy bullets are a little hard to see when there are flashing effects around. (not enough contrast?)
  • Regarding the enemy that shoots a ring of eight bullets upon death, it doesn't feel good to dash correctly into the ring just to go too far and hit the bullet on the other side of the ring because it didn't travel fast enough. (maybe they could travel faster? or there might be a better solution...)

PS: I personally enjoy the purely horizontal shooting, it makes the game feel more unique.