Yep, good on my end as well.
BerryArray
Creator of
Recent community posts
I am outraged.
Picture this: I find myself but at the beginning of the game, and am already taken aback regarding the fact that this game was made in just a week.
Charm from every angle, from the art, to the writing, the music, and the idea of 3D Celeste gameplay executed really well. ( some fan-games have tried but the dash was always a troublesome mechanic to bring to 3D )
And on top of all that it seems canon...
Does your so-called "Celeste Team" have a proper license for making such incredible games?
Jokes aside, the game so far is great, and the need to post this was great as well.
I guess this game has little to do with the theme really... I was kinda hoping the whole "share your chill puzzles" dynamic would sort of feel like "Brief Respite", but in the end since I never implemented the picture revealing aspect of Picross, the cozy creative feeling is kinda lost.
Ultimately I still made what I wanted to and finished it, so I don't feel bad about it, but it is sorta awkward looking back on it.
Your docs completely sell the idea, but you should probably mention how to actually add GOBs and views. Clicking on one tiny title was not my first intuition. Anyways, good idea for a program regardless. I mostly like the idea of coding your own export tool (that way it works with any game engine and such).
Incredibly polished, snappy and beautiful.
Feedback (these mostly come in problems; suggested fixes are rather useless as I don't know the game as well as the devs):
- The doors unlocking after clearing a room feels too slow.
- Enemy bullets are a little hard to see when there are flashing effects around. (not enough contrast?)
- Regarding the enemy that shoots a ring of eight bullets upon death, it doesn't feel good to dash correctly into the ring just to go too far and hit the bullet on the other side of the ring because it didn't travel fast enough. (maybe they could travel faster? or there might be a better solution...)
PS: I personally enjoy the purely horizontal shooting, it makes the game feel more unique.